Posts Tagged ‘Space’

Galaxy on Fire – Alliances – Concept Blog, pt.3: Citadel Planets

Thursday, May 23rd, 2013

In the last two concept blogs we introduced you to artifacts and citadels. This time we go bigger. Today’s blog is about the citadel planets housing the citadels and ultimately the artifacts; we sometimes also refer to them as artifact worlds.
Securing them will be crucial for a constant supply of artifacts and will also attract others who seek to take citadel planets from you by force. We anticipate that these worlds will see quite some warfare and clever stratagems; they are high profile targets and a great strategic resource to have, if you can solidify your hold over them. So in short everybody wants them, they are well worth fighting for, but artifact worlds are few and far between. [full]

Originally we had intentions to make all three types of artifacts available on one planet, but we came to the conclusion that it would be much more exciting to have different worlds you need to conquer and defend, than just one where you get everything you need.
There are three types of citadel planets each sporting a different citadel which in turn yields one kind of artifact (Defense, Speed or Offense). Having one citadel planet will be helpful to your alliance, but having one of each kind will be a real advantage. Bottom line is there is no ‘ultimate’ artifact world, each one is important and you need to consider how well you want to protect them. After all, fleets tasked with protecting your artifact worlds might be sourly missed in offensive fleet actions. This also allows for smaller alliances capturing and holding artifact planets. Overextending your territory or fleet to capture an artifact world is a bold gamble, but it might just pay off.

An early concept art, still featuring all different types of artifacts.

Last time we uncovered that the citadels crashed into the planets after a cataclysmic event, the crash not only affected the citadels but the planets as well and would undoubtedly have an after-effect that changed these worlds forever. The kinetic impact alone would be enormous and we wanted this to be visible. Early concept art featured broken apart planets barely held together by the immense energies of the artifacts. But that would make colonization and exploitation nearly impossible, so we took a more subtle approach. While the impact site is still very obvious, even from space, it is far from a planet shattering event.

This should give you a good idea how a citadel planet will look like.

This second approach also makes the powerful energies radiating from the citadel more prominent. You can clearly see the glowing veins of power, which add to the alien feel and look of a citadel planet and also let the player know what kind of artifacts can be gained on the respective world, depending on the color. Perhaps the overall feeling also hints that the forces at work here are so far beyond Nivelians, Vossks and Terrans, that it begs the question whether these races are just kids playing with a loaded gun when trying to unlock citadel worlds’ secrets.

Galaxy on Fire – Alliances – Concept Blog, pt.2: The Citadels

Thursday, May 16th, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)Last week we’ve posted our first Concept Blog for Galaxy on Fire – Alliances. And those of you who’ve taken the time to read through it will have gotten quite a bit of first-hand information about the ancient artifacts, which you can use in the game to level up your command ships and respective fleets. And that’s where we continue today with the second concept blog for our red-hot mobile strategy MMO. This time, however, we’ll no longer talk about the artifacts themselves, but rather will we introduce you to the so-called citadels, which contain almost infinite amounts of the said artifacts underneath their high-tech shells. Designed by a highly advanced civilization and scattered all over the galaxy by the devastating shockwave of a cataclysmic cosmic event,  the citadels could best be described as monumental structures that melted into the surficial areas of their host planets millions of years ago.[full]

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (CITADEL - FIRST IDEA SKETCH)

A first idea sketch of the artifact mountains (also known as citadels) on the one hand and the mysterious treasures they contain on the other...

With the aid of their integrated auto-repair mechanisms and survival technologies, the citadels had not only been able to keep their key functions intact after crashing onto the concrete surfaces of the orbs in question, but they also managed to stay fully operational through the aeons. Therefore, these age-old retainers of an ancient civilization’s long-forgotten legacy are now being discovered and claimed by contemporary explorers and entrepreneurs, eager to take possession of the mysterious secrets and tremendous powers within their cores.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (CITADEL - CONCEPT ARTWORK)

The final concept artwork which served as guideline for the actual 3D renderings of the citadels in our upcoming mobile multiplayer strategy game Galaxy on Fire - Alliances.

Despite their high-tech composition, the look of the citadels is rather inartifical and natural.  We ultimately agreed on a “mountain”-like design, because it illustrates the complete merging of the advanced technology with the planet they crashed onto. Instead of remaining to be foreign objects, the citadels have deeply merged into their surroundings over the centuries – to the point where they’ve become an inseparable part of the planet they’ve once landed on. Consequently, they can also not be moved away from the crater site, but rather do the players have to take the whole planet into their possession, if they want to take hold of a citadel and harvest the valuable artifacts it contains. And considering the nice bonuses you’ll get from equipping your ships with red, blue and yellow artifacts, claiming dominion over as many citadels as possible might not be the worst of options.

Galaxy on Fire – Alliances – Concept Blog, pt.1: The Artifacts

Thursday, May 9th, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)Welcome to the very first Concept Blog for our upcoming mobile strategy MMO Galaxy on Fire – Alliances. Like a “light version” of the Developer Diaries, the Concept Blogs will focus on one particular asset or aspect of the game and introduce it to you in more detail. In addition, they’ll also feature some cool artworks, scribbles and graphics that (in most cases) have not been published anywhere else before. The first assets we’re going to talk about in more detail are the so-called artifacts, which are remnants of an ancient civilization that bear enormous powers. In GOF-A, they can be harvested from special planets and used to increase the stats of your command ships and their respective fleets. In total, there are three different kinds of artifacts, all of which have different qualities and grant different bonuses.[full] While the blue ones can be used to improve your ships’ defense, the yellow ones can be used to increase their speed and the red ones can be used to boost their fire power.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)

The 3D renderings of the ancient artifacts in Galaxy on Fire - Alliances have been designed on the basis of the concept artworks displayed above.

In regard to their visual appearance, the artifacts have been designed as rock fragments nerved by glowing energy fibers. Other attempts, which got discarded in the meantime, include crystal-, alien- and tech-like designs.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (ALIEN ARTIFACTS)

Despite its pretty cool look, the "alien/organic" design for the artifacts got discarded because the Alliances team felt that it would not fully incorporte the mineral-like nature of these items.

In the end, however, we went with the rock-like look for two reasons. On the one hand, that look shows right from the start that the artifacts are minerals that have to be unearthed from deep underneath the ground. And on the other hand, it also conveys that they contain some kinda mysterious energy within their cores. Therefore, after quite a bit of trial and error, we ultimately settled with a design fairly resembling scorching-hot chunks of volcanic rock…

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (TECH ARTIFACTS)

Just like the "alien/organic" design, the "tech" design is another pretty nice attempt that didn't make it into the game...

The colors of the three different types of artifacts correlate with the special glow in which your command ship will be wrapped as soon as you equip with an artifact. Since a combination of two or three different types of artifacts on one and the same ship is not possible, one has to choose carefully which command ship to boost with which kind of artifact.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (TERRAN COMMAND SHIP)

By equipping your command ship with red artifacts, you can increase its firepower quite a bit.

With the production of Galaxy on Fire – Alliances still being in full swing, the concepts and 3D renderings displayed above are not 100% final. However, there’s a good chance that the assets that end up in the final version of the game will only differ slightly (if at all) from the ones shown in this blog.

Galaxy on Fire – Alliances – Dev Diary, pt.1: Finding a name for our game!

Thursday, May 2nd, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)In the past couple of months, it’s become a little quiet here on the blog. But that’s (hopefully) going to change very soon. Why, you might ask. Well, because it’s Dev Diary time again! Yes, that’s right! We’re very happy to present you the first Developer Diary for our upcoming mobile sci-fi strategy MMO Galaxy on Fire – Alliances today and we’re eager to announce that from now on we’ll be posting an exclusive blog about the development and production of the most ambitious project that Fishlabs has ever tackled every single week until launch day! We’ll post a Developer Diary every first Thursday of the month and a so-called Concept Blog on all subsequent Thursdays! While we’re going to tackle a selected variety of bigger and more elemental issues in the Dev Diaries, we’ll introduce you to smaller assets such as structures, planets, characters and space crafts with the aid of the weekly Concept Blogs.[full] Sounds good? Of course, it does. So let’s not waste any more time and cut to the chase right away. Because I’m sure a lot of you would like to find out how the title Galaxy on Fire – Alliances came about.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (STAR MAP)

The star map shows the individual territories of the alliances in GOF-A. Among others, you will also be able to highlight strategically important targets, such as planets containing citadels, for your allies.

The naming of Galaxy on Fire – Alliances was by far not as easy as one might think. The only thing that was clear right from the start was the fact that the iconic “Galaxy on Fire” moniker should be used for our new game we well. After all, we’re very eager to expand the Galaxy on Fire IP and take it beyond the confinements of the sci-fi shooter genre.  Consequently, we’ve gone through several meetings and countless discussions before we ultimately agreed on a title that – at least in our opinion – illustrates and underlines what the game is all about, namely a battle-driven multiplayer strategy game in a sci-fi setting. While the word “Galaxy” points out that the game takes place in futuristic scenery, the word “Fire” implies that there’s a whole lotta fighting going on in said outer space environment.  And last but not least, the addendum “Alliances” makes it clear that you’ll have to team up with others and display a fine amount of strategic finesse if you want to dominate the servers of GOF-A (as our community has already nicknamed the game). After all, multiplayer gaming is where Galaxy on Fire – Alliances really shines and shows its strengths. Among others, the individual alliance members can not only send each other support troops and coordinate attacks, but they can also communicate directly with each other through the integrated mailing system and mark strategically important targets on the star map. Therefore, it was particularly important for us to highlight the crucial role of GOF-A’s manifold multiplayer features right from the start by incorporating them into the title of the game. All in all, we’ve put several dozen suggestions, such as “Colonies”, “Pioneers”, “Citadels”, “Dominion” or “Reign”, up for discussion. In the end we chose “Alliances”, because we felt that it best represented the nature of our game. And it has got a pretty nice ring to it as well, hasn’t it?

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (BATTLE REPORT)

In GOF-A you will be able to observe the epic space battles from the bridge of your command ship. Here's an early concept of the bridge of a Terran battle cruiser.

Okay, guys. That’s it for today. I hope you enjoyed our first Developer Diary about the naming of our first multiplayer game. What do you think? Did we nail it with Galaxy on Fire – Alliances or would you have favored another title? And are you already curious about the upcoming Concept Blogs? In the next couple of weeks, we’re gonna give you some additional insight into the powerful artifacts of GOF-A as well as the ancient citadels that contain them. Stay tuned!

The 10th Dimension – GOF2 HD blazes onto BlackBerry 10 (including Valkyrie and Supernova)

Friday, April 26th, 2013

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BlackBerry 10 (THUMBNAIL)Ever since we’ve ported Galaxy on Fire 2 HD to the PlayBook in July 2012, we’ve really enjoyed working with BlackBerry. Not only do they offer excellent tools and a lot of support to indie studios like us, but also do they produce excellent devices with high-performance capabilities, slick designs and intuitive user interfaces. Therefore, we didn’t need much time to make up our minds, when BlackBerry approached us regarding a potential porting of GOF2 HD to their upcoming hardware and operating system. So today we’re proud to announce the official launch of our flagship title for the BlackBerry Z10, the first-ever BlackBerry smartphone with a touch-display, powered by the company’s brand-new BlackBerry 10 operating system. Thanks to its 4.2” screen and 1280 by 768 pixel resolution as well as its 1.5 GHz dual-core CPU and 2 gigabytes of RAM, the BlackBerry Z10 is one of the most high-performance smartphones that money can buy these days![full] And this makes it a perfect match for one of the best-looking and most-engrossing mobile games you’ll ever lay your hands on!

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BlackBerry 10 (SUPERNOVA)

BB10 is the first platform besides iOS and OSX for which Supernova, the most recent add-on to the GOF2 saga, has been optimized.

As of today, Galaxy on Fire 2 HD is available on the BlackBerry App World with full BB10 optimization. And that’s not all… besides the main game, we’ve also ported both add-ons, Valkyrie and Supernova, to the new platform! The expansions can be unlocked through GOF2’s main menu for the price of US-$ 4.99 (Valkyrie), US-$ 6.99 (Supernova) or US-$ 9.99 (Combined). In addition, players can also buy the Kaamo Club, the Kaamo Club VIP Ticket and various credit packs via in-app-purchase. All of these goods and services are available at the same rates as their counterparts on iOS. And last but not least, the BB10 version of GOF2 also supports external save game storage and synchronization via Scoreloop.

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BB10 (LAUNCH EVENT)

BlackBerry’s CEO Thorsten Heins first introduced the Z10 to the public at the BB10 launch event in NYC on January 30, 2013.

For more information on the BB10 version of GOF2 HD and its add-ons, feel free to read the respective press release in our press section. And if you’re already the proud owner of red-hot BlackBerry Z10 smartphone, you might also want to check out the download page for GOF2 HD on the App World by following http://bit.ly/gof2hd-bb10. And that’s it for now… we’re really glad that our best and most popular game is now also available on BB10 including both add-ons and we hope that all BlackBerry fans among you are already looking forward to fight space pirates and save the galaxy on their Z10s!

Money, money, money… Fishlabs reduces all Credit Packs in Galaxy on Fire 2 by 50%!

Friday, March 1st, 2013

Thumbnail - Galaxy on Fire 2 HD - Credit Pack Sale - 50% OFFCheers, GOF fans. With Galaxy on Fire 2 SD being available for free for good and Galaxy on Fire 2 HD being temporarily offered free of charge, in-app-purchases have meanwhile become our most popular title’s most important way to turn in revenues. Hence we’d like to reward all those of you who like the idea of buying in-game credits by launching a 5-week-sale, in the course of which all five credit packs in GOF2 SD (for older iOS devices) and GOF2 HD (for iPhone 4S or newer, iPad 2 or newer and iPod touch 5G) will be offered at a spectacular 50% discount! We’ll start with the biggest credit pack today and the remaining credit packs will follow one after another on the weekends to come. To help you keep an overview over the individual steps and stages of the sale, here’s a table that shows you the new prices as well as the days on which they’re valid.[full]

Date Value Old Price New Price
March 1-3, 2013 10,000,000 Credits 49,99 US-$ 24,99 US-$
March 8-10, 2013 3,000,000 Credits 19,99 US-$ 9,99 US-$
March 15-17, 2013 1,000,000 Credits 9,99 US-$ 4,99 US-$
March 22-24, 2013 300,000 Credits 4,99 US-$ 2,99 US-$
March 29-31, 2013 100,000 Credits 1,99 US-$ 0,99 US-$

You can buy credit packs in GOF2 via in-app-purchase through the respective “credits” button in the space station’s hangar menu. We hope you enjoy this new chance to riches, everybody! See you beyond the final frontier (in a flashy, brand-new space ship)!

A Source of Infinite Knowledge – The Official GOF2 Guide is now also available for iPhone users!

Tuesday, December 18th, 2012

The official GOF2 Guide by Pocket Gamer and Fishlabs - App IconIn early October we posted a blog that introduced you to a very helpful new resource for all ambitious space pilots, namely The Official Guide to Galaxy on Fire 2 by Fishlabs and Steel Media Ltd. Back then, however, this equally informative and entertaining compendium to the GOF2 universe had only been available in a specifically optimized HD version for iPad users. But that’s no longer the case! After many hours of hard work, our partners-in-crime over at Pocket Gamer have completely redesigned the Official GOF2 Guide and optimized it for the iPhone screen as well! That’s pretty amazing, because after all, this guide marks an essential collection of tips and tricks, as well as firsthand insider information, for newbie pilots and veteran players alike. So if you’d like to gather more knowledge about the GOF2 universe than Khador and Netor have combined, you’d download the official Pocket Gamer Guide to the most spectacular open space shooter on the App Store right away![full]

The official GOF2 Guide by Pocket Gamer and Fishlabs - Screenshot

The official GOF2 Guide for iPhone gives you a lot of helpful information about Fishlabs' award-winning sci-fi saga Galaxy on Fire 2.

You can buy the iPad version of the guide via http://bi.lty/GOF2-Guide-iPad. The iPhone version, on the other hand, is available for purchase via http://bit.ly/GOF2-Guide-iPhone. Enjoy!

Mkkt Bkkt recommends you to download Galaxy on Fire 2 SD for FREE!

Wednesday, November 21st, 2012

Galaxy on Fire 2 SD by Fishlabs for iPhone, iPad and iPod touch - AVAILABLE FOR FREE - ThumbnailEarthlings… and other odd fellas! It’s your old friend Mkkt Bkkt again. I know, due to my dubious reputation, you’re sometimes a little skeptical when I make you an offer. But this time, I swear you won’t be able to refuse the amazing bargain I have in store for you, because I won’t be charging a single credit from you today. No, instead I’ll give you something for entirely for free. And that something is nothing less but the SD-version of Fishlabs’ award-winning sci-fi epic Galaxy on Fire 2! Yes, that’s right. In cooperation with the awesome gentlemen over at Free App A Day, the proud winner of the German Video Game Award 2011 in the category “Best Mobile Game” will be available for free download on the App Store from November 22nd to November 29th, 2012! It’s the first time ever in the title’s extremely successful two-years-stint on Apple’s world-famous digital distribution platform that it will not only be on sale for a reduced special price, but rather be available for download at absolutely no cost at all[full]

Galaxy on Fire 2 SD by Fishlabs for iPhone, iPad and iPod touch - AVAILABLE FOR FREE - Screenshot 01

Galaxy on Fire 2 brings spectacular space action fights to the touchscreen display of your iOS smartphone or tablet! And the best about it? You won't have to pay a single dime for it!

And since the game runs perfectly smooth on all iOS-powered smartphones and tablets from the third generation upwards, even those of you who haven’t bought an iPhone 5, iPod touch 5G or iPad mini yet will be able to play it on their devices. So prepare yourself to dive headfirst into “a wonderfully varied, in-depth action-adventure game” (PocketGamer.co.uk) with “great graphics, solid story and free roam” (MakeUseOf.com).

Galaxy on Fire 2 SD by Fishlabs for iPhone, iPad and iPod touch - AVAILABLE FOR FREE - Screenshot 02

Ever wondered why the game was called Galaxy on Fire 2? Well, take a look at the screenshot above and you'll certainly know the answer... ;)

But that’s not all. Since I wanna make this offer appealing to HD-users as well, I’m happy to announce that you’ll be able to unlock Valkyrie HD for free if you’ve got Galaxy on Fire 2 SD installed on your device. So if you’ve either already downloaded the graphically overhauled HD-version of GOF2 before or if you’re planning to do so in the not-too-distant future, you might want to download Galaxy on Fire 2 SD for free anyway, because it will enable you to unlock the first add-on without any additional costs! That’s quite something, isn’t it?

Galaxy on Fire 2 SD by Fishlabs for iPhone, iPad and iPod touch - AVAILABLE FOR FREE - Screenshot 03

In Galaxy on Fire 2, you'll be able to land at more than a 100 different space stations spread over a giant universe consisting of several dozens of star systems.

And last but not least, I’d also like to use the opportunity to remind you of the “Prototypes” update, which has already been announced here on the blog a week ago (http://bit.ly/prototypes-EN) and is now officially available! All you need to do to get hold of the three new ships – the Dark Angel, the Ghost and the N’Tirrk – is update your app to the latest version!

Galaxy on Fire 2 SD by Fishlabs for iPhone, iPad and iPod touch - AVAILABLE FOR FREE - Screenshot 04

According to AppCraver.com, GOF2 SD is "nothing short of a mobile masterpiece". And you'll be able to download it from the App Store entirely free of charge!

You can download Galaxy on Fire 2 SD from the App Store for free via http://bit.ly/gof2sd-EN and get hold of Galaxy on Fire 2 HD, which is currently on sale for US$ 4.99, via http://bit.ly/gof2hd. As always, enjoy your time in space, everybody! And spread the news about our currently freebie offer like a virus paralyzing the security system of a Nivelian borderland station!

Galaxy on Fire 2 – Supernova – Dev Diary #17: Let’s expand our Fleet!

Wednesday, November 14th, 2012

GOF2 by Fishlabs - Prototypes Update for iPhone, iPad, iPod touch and Mac - THUMBNAILAlmost four months ago, we posted a dev diary by the name of “Sorted Out” here on our blog. Among others, it contained a pretty kick-ass concept artwork of a heavily armed Terran fighter called the Dark Angel. Judging from the dozens of comments about it, our fans liked that ship quite a bit. I mean, almost everyone who posted about it on our blog or Facebook fan page said that they would have loved to be able to add that spectacular vessel to their personal fleet as well. And, guess what… that’s exactly what you’ll be able to do very soon! Next week, on November 21st, we’re going to launch a free content update for Galaxy on Fire 2, which will include the prototypes of three highly sought-after new vessels. Besides the Dark Angel it will also include a Nivelian fighter known as Ghost and a Vossk bomber known as N’Tirrk! Since both the Fishlabs team and the GOF2 fans really loved these designs, we thought that it would be a shame if they’d just end up in some folder of unused material.[full] And thus we decided to make them a part of the game instead. After all, we’re still very proud of the Supernova add-on and this is our way to say “Thank You!” for the awesome support you’ guys have given us over the years. Cause in the end, nothing says “You guys rock!” as loud and clear as a couple of kick-ass new space ships! And to make sure that all iOS gamers will be able to get hold of them at the same time, we’ve decided that the free content update will be released simultaneously in SD, HD and Full HD. So all iOS and OSX pilots will be able to enjoy the new ships on their devices, no matter whether it’s an iPhone 5, iPad mini, iPod touch 5G, iPad 2, iPhone 3GS or Mac!

GOF2 by Fishlabs - Prototypes Update for iPhone, iPad, iPod touch and Mac - GHOST IN ACTION

With its four primary weapons, the Ghost has quite a lot of fire power. On the screenshot above, it is landing a fatal blow on a moribund freight ship of an enemy faction.

But now enough of the introduction and onward to the stuff that really matters: the new ships! In the game, all of them are described as prototypes, which have never gone into mass-production for one reason or another. While the hard-to-get Dark Angel and Ghost are pretty much on par with the Most Wanted Ships in terms of stats and pricing, the cheaper N’Tirrk could rather be seen as a noteworthy alternative to the H’Soc. However, the one thing that all three of the new ships have in common, is the fact that – just like the Blood Star, Blue Fyre & Co – they will only be available for in-game credits and not for real money. After all, we still believe that the players should be able to unlock all content in a premium title like GOF2 simply by playing the game and not by shelling out actual money. If someone wants to progress faster and hence prefers to buy a credit pack rather than grind for an hour or two, that’s of course more than fine for us as well. But reaching into your wallet should definitely be a voluntary option and not a necessity. One way or another, if you’re willing to hand over some of your hard-earned cash to a shady ship dealer operating out of some down-and-out space station’s rusty hangar, you’ll soon be able to add three real beauties to your exquisite collection of space ships.

GOF2 by Fishlabs - Prototypes Update for iPhone, iPad, iPod touch and Mac - DARK ANGEL - CONCEPT ART

In its early incarnation, the Dark Angel still sported a dark-blue paintjob. However, we ultimately decided to go with another colour, because the dark-blue coating might mislead players to believe that its not a Terran but a Nivelian ship.

The first ship we’d like to introduce in detail is the Dark Angel – a classic ship which most of you will most likely know from the aforementioned Dev Diary #10. With four primaries, two secondaries and one turret slot, the prototype of this quick ‘n forceful interceptor has more than enough fire power to take on just about any other ship in the galaxy. However, due to a number of unexpected delays and unscheduled development costs, the manufacturer of the ship – Davilon Corporation – ultimately had to cancel the production of the Dark Angel; an instance that almost made the company go bankrupt.

GOF2 by Fishlabs - Prototypes Update for iPhone, iPad, iPod touch and Mac - DARK ANGEL - WORK IN PROGRESS

An early lowpoly model of the Dark Angelsporting only light meshes as well as normal and diffuse maps

Design-wise, the Dark Angel’s biggest characteristic is the unorthodox shape of its airfoils, which is a little reminiscent of the wings of an angel – hence the name of the ship. It’s also due to this advanced shaping that the Dark Angel is surprisingly swift and agile despite its heavy armor and massive plating.

GOF2 by Fishlabs - Prototypes Update for iPhone, iPad, iPod touch and Mac - N'TIRRK - CONCEPT ARTWORK

The N'Tirrk was originally designed as a Most Wanted Ship for the Supernova, the latest story add-on for Fishlabs sci-fi epic Galaxy on Fire 2.

The second ship you’ll be able to buy when the new “Prototypes” update has gone live is a Vossk gunship called the N’Tirrk. Though its two primary weapons rigs don’t exactly make the N’Tirrk well-suited for dog fights, its four secondary weapons slots cater for a lot of boom anyway. And its experimental segment plating gives it a particularly aggressive and terrifying look.

GOF2 by Fishlabs - Prototypes Update for iPhone, iPad, iPod touch and Mac - N'TIRRK - WORK IN PROGRESS

A very early incarnation of the N'Tirrk. Back then, the Vossk bomber was little more than a lowpoly 3D model and a monitoring grid.

All in all, the N’Tirrk is quite a little weaker than the Dark Angel and the Ghost – with its biggest disadvantage being its humble 8 equipment slots – but on the other hand it is also way cheaper than the other new vessels.Hence it is especially attractive to newbie pilots, who have not yet accumulated an eight-figure sum of credits on their intergalactic bank accounts.

Galaxy on Fire 2 by Fishlabs - Prototype Update for iPhone, iPad, iPod touch and Mac - GHOST - CONCEPT ARTWORK

This re-worked concept artwork of the Ghost illustrates the vessel's bellicant look and experimental character quite nicely.

And last but not least, there is also the Ghost. This rare prototype of a Nivelian fighter never went into mass production, because it was supposed to make use of some revolutionary technology, which was still in its very early stages at the time of the vessel’s construction. Hence, the Nivelian Administration decided not to pursue the Ghost project any further. Instead, the Nivelians rather put their time and effort into other fields of research, which were partly based on the findings from the development of the Ghost. Despite the fact that the Ghost is not as advanced as its predecessors, it is still one helluva ship. And its four primaries, two secondaries and 15 (!) equipment slots leave more than enough room for extensive customization and armament.

Galaxy on Fire 2 by Fishlabs - Prototype Update for iPhone, iPad, iPod touch and Mac - GHOST - WORK IN PROGRESS

This lowpoly model features only a normal map. It's particularly well-suited to show the Ghost's characteristic double-hull design and heavy armor plates in the back.

In terms of its outer appearance, the Ghost does not look as stunningly beautiful and stream-lined as other Nivelian vessels such as the Aegir or the Kinzer, for example. This is mostly due to the fact that the Ghost has undergone quite a lot of changes and modifications during the individual steps of its development. Therefore a lot of parts have either been re-arranged or added retroactively. Hence, the ship is characterized by a rather experimental design that does look quite a bit more harsh and brutal than that of the other models of the Nivelian fleet.

Galaxy on Fire 2 by Fishlabs - Prototype Update for iPhone, iPad, iPod touch and Mac - N'TIRRK- ACTION SHOT

With its heavy armor and powerful weaponry, the N'Tirrk poses a serious threat to the squadron of Nivelian fighters in this spectacular GOF2 action shot.

So what do you think, guys? Will you add all of these exquisite vessels to your personal fleet? And if so, which one will you buy first? Keep your comments coming… it’s gotten pretty quiet here after our final dev diary had been posted and it would be awesome if we’d revive the blog a little. For starters, I think a three-figure sum of comments on our “latecomer” behind-the-scenes featurette would be pretty cool! Let’s see if we can pull it off. And, as always, please show a little love for www.Facebook.com/GalaxyOnFire as well and “like” it if you haven’t already done so anyway.

Knock ‘em down to size – Galaxy on Fire 2 HD conquers the iPad mini

Friday, November 2nd, 2012

Galaxy on Fire 2 HD by Fishlabs for the iPad mini (3D Open Space Shooter) - THUMBNAILToday the Apple family’s happy to welcome its newest member, namely the iPad mini. With its pin-sharp 7.9“ display and a comfortable weight of about 10 oz, the iPad mini is a more than handy gadget that ably closes the gap between its bigger brother and the iPhone.  And the best thing is: Despite its smaller size, it’ll be able to run all iPad-optimized apps instantly and without further corrections or adjustments! That means that all fans, which are going to buy an iPad mini, will be able to play GOF2 HD on their new device right away. Of course, we’ve already given it a try here at the Fishlabs headquarters as well and the game performed really slick on the red-hot iPad mini. Due to its manageable proportions, the tablet lies well in your hand and its trusty A5 chip enables it to run the game just as smoothly as the iPad 2 does. For gamers on the go, the iPad mini makes a truly great addition to the Apple line-up, because you don’t even need a bagpack or purse to carry it around, but you can even put it in the pocket of your jacket and hence you’ll have it readily at hand all day long– not matter whether you’ve just got 5 minutes to kill until your train arrives or whether you’ll be riding home on the bus for 45 minutes.[full]

Galaxy on Fire 2 HD by Fishlabs for the iPad mini (3D Open Space Shooter)

Our community manager Sven setting a new highscore in the Supernova challenge on the red-hot iPad mini

If you’ve already bought an iPad mini or if you’re determined to do so in the near future, we’d furthermore like to remind you of our current Halloween sale for Galaxy on Fire 2 SD and HD. Until the end of the week (November 4th, 2012), both versions of our award-winning sci-fi opera will be available for purchase on the App Store for 99 Cent only! So if you haven’t gotten the game already, we’d highly recommend you not to wait any longer but to get hold of it while it’s still on sale. And if you don’t trust us in this matter, well, then maybe you’re gonna trust Mac Life instead. According to them, Galaxy on Fire 2 HD is one of the best games for the iPad mini with tons ‘n tons of different space ships – the coolest of which are so awesome that even Darth Vader would be envious if he found out that you owned them while he didn’t. To read more about it, check out the complete article (unfortunately only available in German) at http://www.maclife.de/ipad/software/10-spiele-die-auf-keinem-ipad-mini-fehlen-duerfen.