Here in Hamburg the Alster is still frozen over (for the first time in 15 years!), but with temperatures rising to 6°C and more until the end of the week, it looks as if we finally got to say “Goodbye” to the winter and prepare ourselves for the arrival of spring. Soon the last mounts of snow will be molten and the first crocuses will crane their necks towards the sun. And our skates, sleighs and snowboards will be stacked in the attic for at least another 10 months. On your iPhone, iPad or iPod touch, however, the fun’s far from being over and all that separates you from the next action-packed ride down the slope is a handful of taps on your preferred device’s touch screen! With our fast-paced winter sports racer Snowboard Hero (winner of two prestigious IMGAwards 2011) you can experience the thrill of speed whenever you want and race down the steepest slopes and most spectacular alpine areas at breakneck speed![full] To celebrate the last days of winter, we have dropped the price of the game to 0,79€ / 0,99$ / 0,69£ for a limited time only! If you haven’t purchased Snowboard Hero yet, buy it now for an unrivalled special price and perform the most spectacular tricks and hazardous jumps on your smartphone or tablet!
Posts Tagged ‘Snowboard Hero’
Right in time for the winter season, we’ve released a major update for our action-packed fun sports racer Snowboard Hero – winner of two prestigious International Mobile Gaming Awards 2011 in the categories “Best Sports Game” and “Operator’s Choice”. So if you haven’t booked a trip to the Alps already and still want to race down the curviest slopes and steepest scarps on Christmas Eve, why don’t you just hop over to the App Store, download Snowboard Hero and take over the role of the laid-back Dude or one of his five hip and trendy colleagues on their challenging pursuit of new high scores and record times? Show no fear and laugh in the face of danger when you jump as high as the sky and perform spectacular tricks that only a true Snowboard Hero can land without breaking every bone in his body! Do you have what it takes to be faster, wilder and crazier than every other dare-devil on the piste?[full]
The new update 1.2 finally turns Snowboard Hero into a universal app for iPhone, iPod touch and now also iPad and furthermore enables the users to synchronize their save games via iCloud. For the first time ever, Snowboard Heroes from all over the world can now switch freely between their iPhones, iPods and iPads throughout the course of the very same career!
In addition to that, Snowboard Hero does now also support AppleTV Air Play and hence the users can not only experience the enhanced graphics of the game on the small display of their iPhone or on the slightly bigger display of their iPad, but also follow the action on the slope on the big TV screen in 720p (Wi-Fi) or Full HD (HDMI)!
The slope is yours, pals! But don’t forget to put on your scarves, gloves and bobble caps, because despite the game’s intuitive touch and tilt controls, which are easy to learn yet hard to master, you will most likely end up taking quite a few dives into the ice-cold snow before you land all your spectacular tricks at ease and grind along the craziest obstacles without losing your balance! So enjoy the ride, fellow Snowboard Heroes and keep in mind: winter time is snowboarding time!
Click the following link to download Snowboard Hero from the App Store now: http://itunes.apple.com/us/app/snowboard-hero/id413472707?mt=8
Here comes chapter number two giving you insights on the graphic design in Snowboard Hero. Specifically, I’d like to share with you the stages female snowboard heroine ”Kitty” went through before coming into 3D play. As a part of that the somewhat underappreciated discipline of screen design shall get its limelight, too. The latter is about the visual and conceptual design of on-screen elements such as buttons and icons while obeying the good old “form follows function” rule of design. If it didn’t follow that principle, our games would not sport their intuitive simplicity. [full]
What is it that makes good screen design what it is, then? Jost Schweinfurther, the man behind the graphic in-game assets in Snowboard Hero, makes it clear: “Screen design is basically about visual gimmicks illustrating whatever stands behind an icon or button. The visual style and theming must match the overall tone of the game”. The thing about buttons in particular is that they should be easy to identify as something you can press at first sight. A button that doesn’t look like one isn’t awefully useful. But let’s stick with achievement icons for now.
In the above example you see the before and after of a character specific achievement Jost made for “Gracie”. She has “a slight Vodoo touch about her mixed with a horror-witch shaman quality”, Jost explains. If you want to call that a quality, that is.Once you know what the character theme is about, though, it becomes obvious why he opted for the symbols of a werewolf and the classic vodoo doll as Gracie’s achievement icons.
In the very beginning Jost brings his ideas to paper in the old fashioned way. Pencil and paper. His draft is digitized by scanning it and converting it into an image file. The respective file is processed using Photoshop and a handy tool called Wacom Intuos 4. It’s a pen tablet practically allowing you to draw on-screen and in-file with a number of effects. Providing a frame of equal proportions for all achievements aids in recognizing them instantly as what they are. Once Jost is happy with his dawing he goes on to add layers of colour and other effects which are secrets of his craft that shall not be revealed. So much for the production of in-game assets. What about character design? I figured featuring a hot blonde might spice things up a bit. So, here we go.
Beware to think that graphic design for games is merely about dreaming up beautiful girls and doing impressive scribbles. Bringing a character from scratch to final character design can be a long and winding road. Different variations are tried and many sketches drawn to find the direction you want to go with a character in 3D. In the case of this blonde beauty the objective was depicting a 19 year old Australian who used to be a ballet dancer and looks good in tight suits. You tell me if that worked out.
The final character design as pictured above is then translated into the turnaround showing the character from behind, from the side and the front. It will be blueprint for the 3D artists render the character into a full blown 3D model. Once the 3D model is finished and worked into the animation program characters come to moving life on-screen and in-game. 3D modeling of characters and the in-game environment is a subject that deserves an entire chapter on its own and that’s what the next part of the Snowboard Hero dev diary will be all about. Good to see you around!