Posts Tagged ‘Mobile’

Galaxy on Fire – Alliances – Concept Blog, pt.2: The Citadels

Thursday, May 16th, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)Last week we’ve posted our first Concept Blog for Galaxy on Fire – Alliances. And those of you who’ve taken the time to read through it will have gotten quite a bit of first-hand information about the ancient artifacts, which you can use in the game to level up your command ships and respective fleets. And that’s where we continue today with the second concept blog for our red-hot mobile strategy MMO. This time, however, we’ll no longer talk about the artifacts themselves, but rather will we introduce you to the so-called citadels, which contain almost infinite amounts of the said artifacts underneath their high-tech shells. Designed by a highly advanced civilization and scattered all over the galaxy by the devastating shockwave of a cataclysmic cosmic event,  the citadels could best be described as monumental structures that melted into the surficial areas of their host planets millions of years ago.[full]

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (CITADEL - FIRST IDEA SKETCH)

A first idea sketch of the artifact mountains (also known as citadels) on the one hand and the mysterious treasures they contain on the other...

With the aid of their integrated auto-repair mechanisms and survival technologies, the citadels had not only been able to keep their key functions intact after crashing onto the concrete surfaces of the orbs in question, but they also managed to stay fully operational through the aeons. Therefore, these age-old retainers of an ancient civilization’s long-forgotten legacy are now being discovered and claimed by contemporary explorers and entrepreneurs, eager to take possession of the mysterious secrets and tremendous powers within their cores.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (CITADEL - CONCEPT ARTWORK)

The final concept artwork which served as guideline for the actual 3D renderings of the citadels in our upcoming mobile multiplayer strategy game Galaxy on Fire - Alliances.

Despite their high-tech composition, the look of the citadels is rather inartifical and natural.  We ultimately agreed on a “mountain”-like design, because it illustrates the complete merging of the advanced technology with the planet they crashed onto. Instead of remaining to be foreign objects, the citadels have deeply merged into their surroundings over the centuries – to the point where they’ve become an inseparable part of the planet they’ve once landed on. Consequently, they can also not be moved away from the crater site, but rather do the players have to take the whole planet into their possession, if they want to take hold of a citadel and harvest the valuable artifacts it contains. And considering the nice bonuses you’ll get from equipping your ships with red, blue and yellow artifacts, claiming dominion over as many citadels as possible might not be the worst of options.

Galaxy on Fire – Alliances – Concept Blog, pt.1: The Artifacts

Thursday, May 9th, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)Welcome to the very first Concept Blog for our upcoming mobile strategy MMO Galaxy on Fire – Alliances. Like a “light version” of the Developer Diaries, the Concept Blogs will focus on one particular asset or aspect of the game and introduce it to you in more detail. In addition, they’ll also feature some cool artworks, scribbles and graphics that (in most cases) have not been published anywhere else before. The first assets we’re going to talk about in more detail are the so-called artifacts, which are remnants of an ancient civilization that bear enormous powers. In GOF-A, they can be harvested from special planets and used to increase the stats of your command ships and their respective fleets. In total, there are three different kinds of artifacts, all of which have different qualities and grant different bonuses.[full] While the blue ones can be used to improve your ships’ defense, the yellow ones can be used to increase their speed and the red ones can be used to boost their fire power.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)

The 3D renderings of the ancient artifacts in Galaxy on Fire - Alliances have been designed on the basis of the concept artworks displayed above.

In regard to their visual appearance, the artifacts have been designed as rock fragments nerved by glowing energy fibers. Other attempts, which got discarded in the meantime, include crystal-, alien- and tech-like designs.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (ALIEN ARTIFACTS)

Despite its pretty cool look, the "alien/organic" design for the artifacts got discarded because the Alliances team felt that it would not fully incorporte the mineral-like nature of these items.

In the end, however, we went with the rock-like look for two reasons. On the one hand, that look shows right from the start that the artifacts are minerals that have to be unearthed from deep underneath the ground. And on the other hand, it also conveys that they contain some kinda mysterious energy within their cores. Therefore, after quite a bit of trial and error, we ultimately settled with a design fairly resembling scorching-hot chunks of volcanic rock…

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (TECH ARTIFACTS)

Just like the "alien/organic" design, the "tech" design is another pretty nice attempt that didn't make it into the game...

The colors of the three different types of artifacts correlate with the special glow in which your command ship will be wrapped as soon as you equip with an artifact. Since a combination of two or three different types of artifacts on one and the same ship is not possible, one has to choose carefully which command ship to boost with which kind of artifact.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (TERRAN COMMAND SHIP)

By equipping your command ship with red artifacts, you can increase its firepower quite a bit.

With the production of Galaxy on Fire – Alliances still being in full swing, the concepts and 3D renderings displayed above are not 100% final. However, there’s a good chance that the assets that end up in the final version of the game will only differ slightly (if at all) from the ones shown in this blog.

Galaxy on Fire – Alliances – Dev Diary, pt.1: Finding a name for our game!

Thursday, May 2nd, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)In the past couple of months, it’s become a little quiet here on the blog. But that’s (hopefully) going to change very soon. Why, you might ask. Well, because it’s Dev Diary time again! Yes, that’s right! We’re very happy to present you the first Developer Diary for our upcoming mobile sci-fi strategy MMO Galaxy on Fire – Alliances today and we’re eager to announce that from now on we’ll be posting an exclusive blog about the development and production of the most ambitious project that Fishlabs has ever tackled every single week until launch day! We’ll post a Developer Diary every first Thursday of the month and a so-called Concept Blog on all subsequent Thursdays! While we’re going to tackle a selected variety of bigger and more elemental issues in the Dev Diaries, we’ll introduce you to smaller assets such as structures, planets, characters and space crafts with the aid of the weekly Concept Blogs.[full] Sounds good? Of course, it does. So let’s not waste any more time and cut to the chase right away. Because I’m sure a lot of you would like to find out how the title Galaxy on Fire – Alliances came about.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (STAR MAP)

The star map shows the individual territories of the alliances in GOF-A. Among others, you will also be able to highlight strategically important targets, such as planets containing citadels, for your allies.

The naming of Galaxy on Fire – Alliances was by far not as easy as one might think. The only thing that was clear right from the start was the fact that the iconic “Galaxy on Fire” moniker should be used for our new game we well. After all, we’re very eager to expand the Galaxy on Fire IP and take it beyond the confinements of the sci-fi shooter genre.  Consequently, we’ve gone through several meetings and countless discussions before we ultimately agreed on a title that – at least in our opinion – illustrates and underlines what the game is all about, namely a battle-driven multiplayer strategy game in a sci-fi setting. While the word “Galaxy” points out that the game takes place in futuristic scenery, the word “Fire” implies that there’s a whole lotta fighting going on in said outer space environment.  And last but not least, the addendum “Alliances” makes it clear that you’ll have to team up with others and display a fine amount of strategic finesse if you want to dominate the servers of GOF-A (as our community has already nicknamed the game). After all, multiplayer gaming is where Galaxy on Fire – Alliances really shines and shows its strengths. Among others, the individual alliance members can not only send each other support troops and coordinate attacks, but they can also communicate directly with each other through the integrated mailing system and mark strategically important targets on the star map. Therefore, it was particularly important for us to highlight the crucial role of GOF-A’s manifold multiplayer features right from the start by incorporating them into the title of the game. All in all, we’ve put several dozen suggestions, such as “Colonies”, “Pioneers”, “Citadels”, “Dominion” or “Reign”, up for discussion. In the end we chose “Alliances”, because we felt that it best represented the nature of our game. And it has got a pretty nice ring to it as well, hasn’t it?

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (BATTLE REPORT)

In GOF-A you will be able to observe the epic space battles from the bridge of your command ship. Here's an early concept of the bridge of a Terran battle cruiser.

Okay, guys. That’s it for today. I hope you enjoyed our first Developer Diary about the naming of our first multiplayer game. What do you think? Did we nail it with Galaxy on Fire – Alliances or would you have favored another title? And are you already curious about the upcoming Concept Blogs? In the next couple of weeks, we’re gonna give you some additional insight into the powerful artifacts of GOF-A as well as the ancient citadels that contain them. Stay tuned!

The 10th Dimension – GOF2 HD blazes onto BlackBerry 10 (including Valkyrie and Supernova)

Friday, April 26th, 2013

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BlackBerry 10 (THUMBNAIL)Ever since we’ve ported Galaxy on Fire 2 HD to the PlayBook in July 2012, we’ve really enjoyed working with BlackBerry. Not only do they offer excellent tools and a lot of support to indie studios like us, but also do they produce excellent devices with high-performance capabilities, slick designs and intuitive user interfaces. Therefore, we didn’t need much time to make up our minds, when BlackBerry approached us regarding a potential porting of GOF2 HD to their upcoming hardware and operating system. So today we’re proud to announce the official launch of our flagship title for the BlackBerry Z10, the first-ever BlackBerry smartphone with a touch-display, powered by the company’s brand-new BlackBerry 10 operating system. Thanks to its 4.2” screen and 1280 by 768 pixel resolution as well as its 1.5 GHz dual-core CPU and 2 gigabytes of RAM, the BlackBerry Z10 is one of the most high-performance smartphones that money can buy these days![full] And this makes it a perfect match for one of the best-looking and most-engrossing mobile games you’ll ever lay your hands on!

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BlackBerry 10 (SUPERNOVA)

BB10 is the first platform besides iOS and OSX for which Supernova, the most recent add-on to the GOF2 saga, has been optimized.

As of today, Galaxy on Fire 2 HD is available on the BlackBerry App World with full BB10 optimization. And that’s not all… besides the main game, we’ve also ported both add-ons, Valkyrie and Supernova, to the new platform! The expansions can be unlocked through GOF2’s main menu for the price of US-$ 4.99 (Valkyrie), US-$ 6.99 (Supernova) or US-$ 9.99 (Combined). In addition, players can also buy the Kaamo Club, the Kaamo Club VIP Ticket and various credit packs via in-app-purchase. All of these goods and services are available at the same rates as their counterparts on iOS. And last but not least, the BB10 version of GOF2 also supports external save game storage and synchronization via Scoreloop.

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BB10 (LAUNCH EVENT)

BlackBerry’s CEO Thorsten Heins first introduced the Z10 to the public at the BB10 launch event in NYC on January 30, 2013.

For more information on the BB10 version of GOF2 HD and its add-ons, feel free to read the respective press release in our press section. And if you’re already the proud owner of red-hot BlackBerry Z10 smartphone, you might also want to check out the download page for GOF2 HD on the App World by following http://bit.ly/gof2hd-bb10. And that’s it for now… we’re really glad that our best and most popular game is now also available on BB10 including both add-ons and we hope that all BlackBerry fans among you are already looking forward to fight space pirates and save the galaxy on their Z10s!

Zigi’s secret Guide to Max Fun at GDC SF

Wednesday, March 20th, 2013

Zigi's secret Guide to Max Fun at GDC 2013 in San Francisco

Later on this month, from March 25 to March 29 to be precisely, the Game Developers Conference 2013 is being held at the Moscone Center in San Francisco, the largest convention and exhibition complex in the Northern-Californian metropolis. All in all, no less than 22,500 industry professionals are expected to attend the event to promote their latest products, seal important deals and meet their partners, peers and competitors. Of course, Fishlabs ist not going to miss out on one of the most important industry events of the year either and hence our CEO Michael, our Marketing Manager Kai, our CTO Marc and our PR Consultant Freyja will spend the last week of the month in San Francisco and attend the GDC USA. Among others, they will take a fully playable (early) beta version of Galaxy on Fire – Alliances with them and introduce some of the title’s coolest features, such as the spectacular battle report, to potential business associates, media representatives and other attendees alike.[full]

Zigi's secret Guide to Max Fun at GDC 2013 in San Francisco - EXHIBITION

At GDC SF, more than 20,000 games industry professionals will showcase their latest products and see what their peers and competitors are up to... needless to say, Fishlabs will be there as well.

To make sure that the Fishlabs gang and all other people setting course for San Francisco from abroad will have a truly awesome and unforgettable time in one of the most legendary cities of the world, the Palo Alto-based mobile advertising company Zigi has just posted a very interesting blog that deserves to be read by everyone planning to attend GDC SF as well. So if you’re gonna board a plane for San Francisco later on this month, be sure to check out http://zigi.com/blog/developers/?p=160 prior to your departure! It’ll tell you everything you need to know in order to make your trip to Frisco an unforgettable and highly enjoyable experience!

Tick, tack, clack! We’ve just got our own Fishlabs-branded foosball table!

Wednesday, March 13th, 2013

Fishlabs Entertainment - Branded foosball in the new office in Hamburg - THUMBNAILAlmost the entire Fishlabs team had been eagerly awaiting this moment for weeks and even months. And yesterday it had finally happened. At round about 10 o’clock in the morning we got a call from the transport company, telling us that a pretty big package had just been delivered to the foyer of our office building. Weighing more than hundred kilograms and measuring about two-and-a-half square meters, this giant cardbox monster contained a brand-new and feverishly anticipated addition to the Fishlabs team: our very own foosball table! We already had one in the old office in Hamburg/Winterhude, but according to those daring (or desperate) enough to give it a try, that older table wasn’t exactly a quality product. The new one, however, is a high-class, pro-quality Leonhart table that leaves nothing to be desired. So there’s a good chance that quite a few Fishlabs employees will stay a few hours longer at the office from now on and score a couple of goals after work[full]

Fishlabs Entertainment - Branded foosball table in the new office in Hamburg - DELIVERY

Yesterday, we already shared that photo on Facebook and asked our fans what could be in the cardboard box... among others, they guessed a corpse, a space ship or an iPad with a 60-inch-display... ;)

When it comes to the table’s design, we have not only chosen white and blue players in order to represent the Fishlabs CI as closely as possible, but we have also branded all four sides of the table with our iconic anglerfish and the “Blauer Fisch” logo. For those of you who haven’t heard it yet, the “Blauer Fisch” (which is German for “Blue Fish”) is an un-official office party that we’re having on the last Thursday of the month. There, we usually have a couple of beers, play a couple of rounds of FIFA 13 or Soul Calibur V on the Xbox 360 and generally have a good and relaxed time together. And from now on we’ll surely also be playing quite a lot of foosball at the “Blauer Fisch” as well.

Fishlabs Entertainment - Branded foosball table in the new office in Hamburg - INSIDE THE BOX

Getting the table up to our office on the 5th floor turned out to be quite tricky... luckily we were able to cramb it into the elevator once we took it out of the cardboard package.

All in all, the production and delivery of the customized Fishlabs table took about four weeks and it was more than worth the wait! We’ve already build it up yesterday evening after work and played a couple of matches. It’s helluva good fun and the table plays absolutely smoothly. So here’s to a lot of hard-fought foosball matches in Fishlabs office. Cheers!

Fishlabs Entertainment - Branded foosball table in the new office in Hamburg - READY!

There it stands in all its glory and beauty: Our very own Fishlabs foosball table! :)

BTW: The colours of the players do not only resemble our own Fishlabs colours, but they also match those of my favourite soccer club, the Hamburger Sport Verein. What club do you cheer for and what colours would you have chosen for the players? Let us know in the comments!

Money, money, money… Fishlabs reduces all Credit Packs in Galaxy on Fire 2 by 50%!

Friday, March 1st, 2013

Thumbnail - Galaxy on Fire 2 HD - Credit Pack Sale - 50% OFFCheers, GOF fans. With Galaxy on Fire 2 SD being available for free for good and Galaxy on Fire 2 HD being temporarily offered free of charge, in-app-purchases have meanwhile become our most popular title’s most important way to turn in revenues. Hence we’d like to reward all those of you who like the idea of buying in-game credits by launching a 5-week-sale, in the course of which all five credit packs in GOF2 SD (for older iOS devices) and GOF2 HD (for iPhone 4S or newer, iPad 2 or newer and iPod touch 5G) will be offered at a spectacular 50% discount! We’ll start with the biggest credit pack today and the remaining credit packs will follow one after another on the weekends to come. To help you keep an overview over the individual steps and stages of the sale, here’s a table that shows you the new prices as well as the days on which they’re valid.[full]

Date Value Old Price New Price
March 1-3, 2013 10,000,000 Credits 49,99 US-$ 24,99 US-$
March 8-10, 2013 3,000,000 Credits 19,99 US-$ 9,99 US-$
March 15-17, 2013 1,000,000 Credits 9,99 US-$ 4,99 US-$
March 22-24, 2013 300,000 Credits 4,99 US-$ 2,99 US-$
March 29-31, 2013 100,000 Credits 1,99 US-$ 0,99 US-$

You can buy credit packs in GOF2 via in-app-purchase through the respective “credits” button in the space station’s hangar menu. We hope you enjoy this new chance to riches, everybody! See you beyond the final frontier (in a flashy, brand-new space ship)!

Fishlabs Entertainment + Character Communications = Proelios Brand Gaming

Thursday, January 31st, 2013

BLOG-proelios-brand-gaming-mobile-iphone-android-THUMBNAILIf you’ve kept at least a halfway careful eye on the developments and progresses of the digital entertainment industry over the past couple of years, you will surely have noticed that mobile gaming is currently booming like never before. And even though there are already hundreds of millions of smartphones and tablets in circulation all over the world, there is still no end in sight for the mobile revolution. No matter what country you visit or what city you roam, you will hardly find a place on Earth anymore where you can pivot 360 degrees without seeing at least a dozen people with a smartphone or a tablet in their hands. And that somewhat-bold-yet-accurate statement is not only valid for established markets such the USA, Canada or Western Europe, but also for up-and-coming growth markets such as China, Russia or South America. Ever since the first iPhone hit the retail shelves in 2007 and changed the mobile landscape from scratch, mobile usage has been skyrocketing beyond our wildest imagination![full]

BLOG-proelios-brand-gaming-mobile-iphone-android-SCC

Needless to say, international top brands have recognized this phenomenon just as clearly as hardware manufacturers, app developers, advertising companies, retail chains, consumers and just about everyone else in the world has. And they’ve sensed a more than profitable business here. When almost everyone uses their smartphone or tablet to play casual, mid- and hardcore titles on the go and at home these days, this means that there is a enormously huge and lively audience out there – just waiting for their favorite brands to engage with them via their new favorite toys! And what better way is there to get hold of that audience then encouraging them to experience the brand and its respective philosophy and products in a non-intrusive, voluntary and – most important – entertaining way?

BLOG-proelios-brand-gaming-mobile-iphone-android-GAMES

And that’s where Proelios comes into play. Specialized in high-quality brand games for all relevant mobile platforms, the new joint venture between industry veterans Fishlabs Entertainment from Hamburg, Germany and Character Communications from Essex, UK has made it their task to connect brands and consumers in a way stronger and long-lasting way than traditional means of advertising could ever achieve.

BLOG-proelios-brand-gaming-mobile-iphone-android-TEAM
While the Fishlabs side of Proelios will put the main focus of their work on the acquisition of clients in Germany, the Character Communications side of the agency will mostly engage in field work in the UK. With dozens of years of experience as well as invaluable expertise and industry insight, the driving forces behind Proelios know the mobile landscape and the brand game market better than the palm of their hands. So no matter what goal you want to achieve or what audience you want to engage, Proelios will surely have the right solution for you at hand. After all, these are the same guys who brought some of the most successful brand games of all time, such as the 28 million downloads hit Waterslide Extreme for Barclay Card or the multi-award-winning racing spectacle Sports Car Challenge for the Volkswagen Group China, to the App Store and Google Play! If you’d like to find out more about the people behind Proelios as well as their services and references, feel free to check out www.proelios.com.

Rising High – Welcome to Fishlabs‘ new Office Space

Tuesday, January 29th, 2013

BLOG - Welcome to Fishlabs' new Office Space in Hamburg - THUMBNAILIf you’ve followed our story over the past couple of months, you will have noticed that we’ve recently added quite a lot of new talent to our team. Consequently, office space has more and more turned into a rare and highly treasured commodity at the Fishlabs headquarters. But that’s no longer the case. Because in late 2012 we’ve signed a rental agreement for an additional open-plan office on the fifth floor of the same building at Roedingsmarkt, whose first floor we’ve been occupying since our relocation to the very center of Hamburg in August 2011. And today the marketing and QA departments have finally moved to their new place of work.[full]

BLOG - Welcome to Fishlabs new Office Space in Hamburg - BUREAU

Our open-plan office on the fifth floor is still a bit empty... let's wait and see how long it will stay like that. ;)

There’s still quite a bit of work to be done here – e.g. our kitchen including the indispensible coffee maker won’t be ready before the end of the week – but nevertheless we’ve grown really fond our new work space right away. It’s bright, fresh, spacious and overall very inviting. And in round about a month, we’ll even get our very own Fishlabs foosball table!

BLOG - Welcome to Fishlabs new Office Space in Hamburg - TOBI

Yours truly at his new workplace. Among others, the dev diaries for our next sci-fi game for iPhone and iPad will be written here in the not-too-distant future...

Another big advantage of the addition of another bureau is the fact that we now have quite a lot of space at hand. This means that at least in the foreseeable future we won’t have to worry anymore about where exactly our new employees will sit and work. If you keep in mind, that we still have about a dozen open vacancies posted in our “Jobs” section over at Fishlabs.net, this instance comes in more than just a little handy…

BLOG - Welcome to Fishlabs' new Office Space in Hamburg - VIEW

If I lean out of the window, that’s what I see at the moment… thanks God I didn’t drop my iPhone into the ice-cold waters of the Alster.^^

Well, everybody… that’s it for now. We hope you enjoyed this little peak behind the scenes. We’ll surely keep you in the loop about all upcoming news from the Fishlabs headquarters and we’ll also post some more pics of our new bureau on Facebook in the future. So if you’d like to get some exclusive insight into our doings here at Fishlabs, be sure to like www.facebook.com/fishlabs and www.facebook.com/galaxyonfire right away.

P.S. We’re making progress by the hour here, so today (roughly 24 hours after this blog had originally been posted) it already looks a lot more comfortable here than it did yesterday. Here’s another bunch of red-hot pics for your to enoy! ;)

 

BLOG - Welcome to Fishlabs' new Office Space in Hamburg - SEBASTIAN

Our Senior Community Manager Sebastian at his new work place. If you're registered to our forums or if you've have ever written us a ticket, there's a good chance you've already made his acquaintance.

BLOG - Welcome to Fishlabs' new Office Space in Hamburg - LP

Tough question: Does anyone of you recognize the vinyl record that our Lead Web Developer Christian is checking out in the background?

BLOG - Welcome to Fishlabs' new Office Space in Hamburg - QA

Meet Fishlabs' QA department... if you were a bug, there'd be no hiding from these guys. ;)

The Year in Review – Thank you for an amazing 2012, everybody!

Friday, December 21st, 2012

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Games)Let’s just assume the calculations of the Maya have been just as wrong as Khador’s early assumptions of how to stop the supernova in the correspondent second add-on to the GOF2 saga. If that’s the case, we’ll still be safe and sound tomorrow and I haven’t wasted some of my precious final hours on this blog. And honestly… the last 12 months have simply been too awesome and we still have too many aces up our sleeves to just call it a quits tomorrow. So let’s not waste any more thoughts on that stupid end-of-the-world prophecy and rather focus on the here and now instead. Since we’ll have company holidays from December 22nd to January 6th, this will be our final blog for 2012 and hence I’d like to take the chance to look back at the previous year and recap some of the most interesting, important and entertaining happenings and events of 2012 for you. After all, quite a lot has happened at the Fishlabs headquarters in the course of the past 365 days. So here we go.[full]

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Games) - SUPERNOVA

The new Supernova add-on, which is available for iPhone, iPad, iPod touch and Mac, is without doubt the most spectacular episode of the Galaxy on Fire saga to date!

We kicked off 2012 with some pretty cool news for all fans of our flagship title Galaxy on Fire 2. Because not only did we announce the long-awaited HD and Full HD versions of the critically acclaimed Valkyrie add-on in the first week of January, but also did we announce the development of a brand-new second add-on by the name of Supernova a mere 12 days later. While Valkyrie HD for iPhone 4S, iPad 2 and later iOS devices as well as Valkyrie Full HD for Mac did indeed find their way into the App Store as intended in early March, the release of the Supernova add-on was a bit more tricky. In order to make that the new expansion pack would be even bigger and better than expected, we had to postpone its release date two times in order to implement even more features and make sure that Supernova would hit the virtual shelves simultaneously in SD, HD and Full HD. We really put a helluva lot of blood, sweat and tears into that thundering conclusion to the GOF2 saga and I think that it was more than worth it! Here at the Fishlabs office, everyone’s more than happy with how the second add-on turned out and judging from the feedback we got so far, you guys are pretty fond of it as well.

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Games) - DEV DIARIES

Over a period of more than half a year, our bi-weekly Supernova developer diaries enabled the fans to get a lot of first-hand insight into the production of the new GOF2 add-on.

One thing that I personally enjoyed a lot about the development of Supernova were the developer diaries, which we published on a regular bi-weekly basis prior to the release of the new add-on. Since I had to write ‘em, they did not only pose a great opportunity to gain some first-hand insight into the creation of the game, but also did they turn out to be the most popular set of blog entries we’ve posted to date! All in all, we’ve posted a total of 19 dev diaries for Supernova over a period of more than half a year, which generated no less than 1.620 comments and over 100.000 page impressions! Thanks a lot for your awesome feedback and active participation, guys. I really hope that you’re all gonna be around again when we start the dev diaries for our next game!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - GDC and GAMESCOM 2012

At GDC 2012, the Fishlabs company booth was designed like a skybox from the red-hot Supernova expansion for iPhone, iPad, iPod touch and Mac!

About a month before the actual release of Supernova, we also went to Cologne in order to promote the Supernova add-on as well as the PC version of the main game Galaxy on Fire 2 at GDC Europe and Gamescom, the biggest gaming exhibition in the world! It was a fantastic trip and we met a lot of amazing people – business partners, journalists and fans alike. Cheers to everyone who stopped by at our booth, checked out our games and chatted with the Fishlabs staff. If you’re gonna be in Cologne next summer, please pop in on our business and consumer booths again and say “Hi!”

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - GOF2 FULL HD

Galaxy on Fire 2 Full HD got positive reviews in almost all relevant gaming magazines, such as PC Games from Germany.

Needless to say, the aforementioned PC release of Galaxy on Fire 2 as boxed copy as well as digital download via Steam and Origin has been one of the undisputed highlights of 2012 as well. After all, many of us started playing video games at a time when mobile devices, let alone mobile games, were still little more than distant dreams of the future. And hence we were all the more proud when we finally held the boxed copies of our flagship title in our hands!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - SPORTS CAR CHALLENGE

Markus Nels, Director of the Sports Car Project in China, with the Global Innovation Annual Award 2012 for Sports Car Challenge.

But not only our own IPs have performed mighty fine in 2012. The same is valid for our brand games as well, especially Sports Car Challenge. In between February and August 2012, the high-end 3D racing simulation for iOS and Android, which we developed in cooperation with the Volkswagen Group China and six of its most prestigious brands, received a total of 7 free content updates – each of which included either a new car or a new race track. And the fans loved it. All in all, SCC has not only generated more than 5.000.000 downloads worldwide, but also received no less than four internationally acclaimed marketing awards on three different continents! After winning the Best Cars Award 2012 in the category “New Media Innovation Of The Year”, the title went on to win the Digital Communication Award 2012 in the category “Corporate Games” and the Mobile Excellence Award 2012 in the category “Best Entertainment Related Marketing Campaign” as well. And just a few days ago, Sports Car Challenge rounded off an extremely successful year by winning the Global Innovation Annual Award 2012, which is handed out by China’s Global Entrepreneur magazine, too. And we’re not done yet… so let’s see what 2013 will bring!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - FANTA FRUIT SLAM

Fanta Fruit Slam is a colourful dodgeball-meets-food-fight game for iOS and Facebook, featuring all your favorite members of the Fanta crew.

Another brand game project that we’re very proud of is Fanta Fruit Slam, a colourful arcade game for iOS and Facebook, which we developed for The Coca-Cola Company. It’s been a great experience to work with one of the biggest soft drink companies in the world and we’re really happy to welcome such a renowned brand among our clients. Fanta Fruit Slam offers an entertaining single- and multiplayer gaming experience to kids, teenagers and adults alike and enables them to challenge each other in a competitive yet light-hearted way. The Facebook version, which has already been released in October 2012, is currently being enjoyed by no less than 200.000 monthly active users and the iOS version, which just went live on the App Store a day ago, is experiencing a more than promising start as well. This being said: Fruit on, guys!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - LASERTAG

Would you really wanna mess with these guys? If so, send us an email and challenge us to a lasertag match hosted by The Imperial Lasertag Academy!

With our titles being that well received by fans and media alike, you can imagine that the company itself has also had quite a good year in 2012. All in all, we’ve been able to welcome more than 20 new colleagues among our rows and embrace a lot of valuable expertise and amazing talent in all areas of our business. Despite the fact that our team has gotten bigger and bigger every month, the atmosphere at the Fishlabs headquarters has been really great throughout the last year and we’re not only working hard to reach our milestones and achieve our goals, but we’re also having a pretty good time together – inside and outside the office. Besides the projects we’ve been working on together, we’ve also taken part in quite a few kick-ass activities throughout the past 12 months, such as a canoe tour on the Alster, a harbor tour with free drinks or laser tag matches against fellow gaming companies, such as Bytro Labs and Northworks. And given the fact that the last people went home at 7 o’clock in the morning, I think it’s safe to say that our company Christmas party has been quite a success as well.

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - GROUP SHOT

Fishlabs Entertainment wishes all of their fans, friends and business partners a Merry X-Mas and a Happy New Year! Thanks for the amazing support, guys!

Okay, guys. That’s it for 2012. I hope you enjoyed this little retrospective of Fishlabs’ most important events of the last year… now it’s your turn! Please let us know in the comments what you liked best about 2012 and what you’re hoping for in 2013. Thanks a million for the amazing support you’ve given us so far. We really have a lot of cool stuff in the pipeline, so if you enjoyed our work so far, you might wanna stick around here next year as well. We wish you all a merry Christmas and a Happy New Year… see y’all in January!