Let’s just assume the calculations of the Maya have been just as wrong as Khador’s early assumptions of how to stop the supernova in the correspondent second add-on to the GOF2 saga. If that’s the case, we’ll still be safe and sound tomorrow and I haven’t wasted some of my precious final hours on this blog. And honestly… the last 12 months have simply been too awesome and we still have too many aces up our sleeves to just call it a quits tomorrow. So let’s not waste any more thoughts on that stupid end-of-the-world prophecy and rather focus on the here and now instead. Since we’ll have company holidays from December 22nd to January 6th, this will be our final blog for 2012 and hence I’d like to take the chance to look back at the previous year and recap some of the most interesting, important and entertaining happenings and events of 2012 for you. After all, quite a lot has happened at the Fishlabs headquarters in the course of the past 365 days. So here we go.[full]
The new Supernova add-on, which is available for iPhone, iPad, iPod touch and Mac, is without doubt the most spectacular episode of the Galaxy on Fire saga to date!
We kicked off 2012 with some pretty cool news for all fans of our flagship title Galaxy on Fire 2. Because not only did we announce the long-awaited HD and Full HD versions of the critically acclaimed Valkyrie add-on in the first week of January, but also did we announce the development of a brand-new second add-on by the name of Supernova a mere 12 days later. While Valkyrie HD for iPhone 4S, iPad 2 and later iOS devices as well as Valkyrie Full HD for Mac did indeed find their way into the App Store as intended in early March, the release of the Supernova add-on was a bit more tricky. In order to make that the new expansion pack would be even bigger and better than expected, we had to postpone its release date two times in order to implement even more features and make sure that Supernova would hit the virtual shelves simultaneously in SD, HD and Full HD. We really put a helluva lot of blood, sweat and tears into that thundering conclusion to the GOF2 saga and I think that it was more than worth it! Here at the Fishlabs office, everyone’s more than happy with how the second add-on turned out and judging from the feedback we got so far, you guys are pretty fond of it as well.
Over a period of more than half a year, our bi-weekly Supernova developer diaries enabled the fans to get a lot of first-hand insight into the production of the new GOF2 add-on.
One thing that I personally enjoyed a lot about the development of Supernova were the developer diaries, which we published on a regular bi-weekly basis prior to the release of the new add-on. Since I had to write ‘em, they did not only pose a great opportunity to gain some first-hand insight into the creation of the game, but also did they turn out to be the most popular set of blog entries we’ve posted to date! All in all, we’ve posted a total of 19 dev diaries for Supernova over a period of more than half a year, which generated no less than 1.620 comments and over 100.000 page impressions! Thanks a lot for your awesome feedback and active participation, guys. I really hope that you’re all gonna be around again when we start the dev diaries for our next game!
At GDC 2012, the Fishlabs company booth was designed like a skybox from the red-hot Supernova expansion for iPhone, iPad, iPod touch and Mac!
About a month before the actual release of Supernova, we also went to Cologne in order to promote the Supernova add-on as well as the PC version of the main game Galaxy on Fire 2 at GDC Europe and Gamescom, the biggest gaming exhibition in the world! It was a fantastic trip and we met a lot of amazing people – business partners, journalists and fans alike. Cheers to everyone who stopped by at our booth, checked out our games and chatted with the Fishlabs staff. If you’re gonna be in Cologne next summer, please pop in on our business and consumer booths again and say “Hi!”
Galaxy on Fire 2 Full HD got positive reviews in almost all relevant gaming magazines, such as PC Games from Germany.
Needless to say, the aforementioned PC release of Galaxy on Fire 2 as boxed copy as well as digital download via Steam and Origin has been one of the undisputed highlights of 2012 as well. After all, many of us started playing video games at a time when mobile devices, let alone mobile games, were still little more than distant dreams of the future. And hence we were all the more proud when we finally held the boxed copies of our flagship title in our hands!
Markus Nels, Director of the Sports Car Project in China, with the Global Innovation Annual Award 2012 for Sports Car Challenge.
But not only our own IPs have performed mighty fine in 2012. The same is valid for our brand games as well, especially Sports Car Challenge. In between February and August 2012, the high-end 3D racing simulation for iOS and Android, which we developed in cooperation with the Volkswagen Group China and six of its most prestigious brands, received a total of 7 free content updates – each of which included either a new car or a new race track. And the fans loved it. All in all, SCC has not only generated more than 5.000.000 downloads worldwide, but also received no less than four internationally acclaimed marketing awards on three different continents! After winning the Best Cars Award 2012 in the category “New Media Innovation Of The Year”, the title went on to win the Digital Communication Award 2012 in the category “Corporate Games” and the Mobile Excellence Award 2012 in the category “Best Entertainment Related Marketing Campaign” as well. And just a few days ago, Sports Car Challenge rounded off an extremely successful year by winning the Global Innovation Annual Award 2012, which is handed out by China’s Global Entrepreneur magazine, too. And we’re not done yet… so let’s see what 2013 will bring!
Fanta Fruit Slam is a colourful dodgeball-meets-food-fight game for iOS and Facebook, featuring all your favorite members of the Fanta crew.
Another brand game project that we’re very proud of is Fanta Fruit Slam, a colourful arcade game for iOS and Facebook, which we developed for The Coca-Cola Company. It’s been a great experience to work with one of the biggest soft drink companies in the world and we’re really happy to welcome such a renowned brand among our clients. Fanta Fruit Slam offers an entertaining single- and multiplayer gaming experience to kids, teenagers and adults alike and enables them to challenge each other in a competitive yet light-hearted way. The Facebook version, which has already been released in October 2012, is currently being enjoyed by no less than 200.000 monthly active users and the iOS version, which just went live on the App Store a day ago, is experiencing a more than promising start as well. This being said: Fruit on, guys!
Would you really wanna mess with these guys? If so, send us an email and challenge us to a lasertag match hosted by The Imperial Lasertag Academy!
With our titles being that well received by fans and media alike, you can imagine that the company itself has also had quite a good year in 2012. All in all, we’ve been able to welcome more than 20 new colleagues among our rows and embrace a lot of valuable expertise and amazing talent in all areas of our business. Despite the fact that our team has gotten bigger and bigger every month, the atmosphere at the Fishlabs headquarters has been really great throughout the last year and we’re not only working hard to reach our milestones and achieve our goals, but we’re also having a pretty good time together – inside and outside the office. Besides the projects we’ve been working on together, we’ve also taken part in quite a few kick-ass activities throughout the past 12 months, such as a canoe tour on the Alster, a harbor tour with free drinks or laser tag matches against fellow gaming companies, such as Bytro Labs and Northworks. And given the fact that the last people went home at 7 o’clock in the morning, I think it’s safe to say that our company Christmas party has been quite a success as well.
Fishlabs Entertainment wishes all of their fans, friends and business partners a Merry X-Mas and a Happy New Year! Thanks for the amazing support, guys!
Okay, guys. That’s it for 2012. I hope you enjoyed this little retrospective of Fishlabs’ most important events of the last year… now it’s your turn! Please let us know in the comments what you liked best about 2012 and what you’re hoping for in 2013. Thanks a million for the amazing support you’ve given us so far. We really have a lot of cool stuff in the pipeline, so if you enjoyed our work so far, you might wanna stick around here next year as well. We wish you all a merry Christmas and a Happy New Year… see y’all in January!