Posts Tagged ‘feature’

Galaxy on Fire 2 – Valkyrie Dev Diary Part VI: Attention to Detail

Thursday, April 21st, 2011

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - love for detailYou might think Fishlabs was very busy polishing Valkyrie in the last couple of weeks. You would be right. In all the commotion and deadline pressure, however, there was still time to pay attention to detail. Or better, we took the time. This chapter will illuminate some of the remarkable fine print among the otherwise prominent changes to the epic sci-fi game Galaxy on Fire 2. Size matters and so do small changes. These low-key improvements are likely to escape your attention when flying through the add-on for the first time. All those details in sum make the game experience much more pleasant. After all, a truly immersive gaming experience is what we are after and what a Premium iPhone game is for. [full]

 

When it comes to immersion the biggest small change is the zoom when you head towards a station and the planet behind it. Since the planets themselves are 2D, they used to remain the same size when you headed towards a station. The planets will now get bigger the closer you get. This adds to the impression of being right inside the scene.

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - Wraith heading towards a planet

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - Wraith heading towards a planet (2)

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - Wraith heading towards a planet (3) 

The asteroids have been reworked, too. Their surface is more elaborate these days. You might actually feel like standing on a galactic chunk of ore seeing the newly refurbished asteroid surface under your ship’s feet. To give the asteroid theme a new edge, too, the new systems in Valkyrie will feature far off asteroid fields. These are mere atmosphere, though, as you can neither reach nor mine them.

 

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - asteroid fields in the background

 

When you fly past the system’s sun in the background you will see a new lens flare effect. Will you notice the difference? A far more striking redo is the new explosion animation when you finish a ship. It will make the destruction of ships a highly enjoyable visual treat. We expect people to make good use of the Action Freeze tool and present ever more beautiful pictures of explosions in our forums.

 

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - a Phantom fighter destroying an enemy ship

 

The biggest bang in our portfolio of detail changes is set to change your perception of playing Galaxy on Fire 2 for good. The expanded field of view. You will see more and further into the distance- hence you will be able to operate more strategically with a wider view on what’s going on. At the same time, you need keep your inner focus so you don’t get lost when too much is going on. This fine change is both challenge and blessing and we are curious to hear what people say about game play with the effected field of view increase. Pictured below are both the old setting and the new one. Don’t be mistaken, the screenshots do not simply show a different position. Depicted is the exact same position with a different width in the field of view. What do you think about it?

 Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - the old field of view

 

Fishlabs Galaxy on Fire 2 Valkyrie iPhone Game Screenshot - the new field of view

Galaxy on Fire 2 – Valkyrie Dev Diary Part V: Feature Trailer

Friday, April 15th, 2011

Fishlabs iPhone Game Galaxy on Fire 2 add-on - Valkyrie The official trailer for the epic add-on Valkyrie™ is here. See for yourself what you’re going to get with the imminent update to our iPhone sci-fi game Galaxy on Fire 2™ and the contained in-app purchase Valkyrie™ to be released 28th April. I hope you’ll agree that the new content is worthy of a premium trade shooter! In a completely voiced story line Keith T. Maxwell has to face an enemy who, unlike the up front warring Voids, is a malicious snake in the grass. The darker than ever galaxy, despite the glorious defeat of the Voids, still is on fire. Keith remains dangerously oblivious to what is going on for almost too long. In the meantime his anonymous foe is relentlessly pursuing the selfish goals of his very own evil conspiracy by means of deception, manipulation and intrigue. The life of Keith and many other galactic citizens is threatened while they are fatally oblivious to the danger they are in. Will Keith prevail? In any case, Keith has some neat new technical features and splendid ships aiding him in the quest for galactic peace and liberty.

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Now, when we say epic iPhone tradeshooter, we mean epic. Buzzing into a hive of intrigue and shooting his way out of lethal tight spots are just the right challenges for a hero like Keith. Yet, to prove that his heart belongs to a true hero he must set out on a voyage far more adventurous than his warp into the future. He must journey within. After all, what is the true price you pay for ever larger sums of money? If your only motivation is lots of hard cash, whom are you really serving? Like never before, Keith is torn between his intuitive gut feeling and what he thinks needs to be done. Will he know what is right? Will it be too late? Well, well, I’d love to tell you how it ends, but that would exceed the page capacity of our dev diary.