Posts Tagged ‘Android’

An RTS with a special Edge – Michael Schade and Kai Hitzer talk GOF – Alliances at GDC in San Francisco

Thursday, March 28th, 2013

Galaxy on Fire - Alliances by Fishlabs - Real-Time Sci-Fi MMO for iOS and Android (THUMBNAIL)As most of you might have heard, the Game Developers Conference 2013 is currently taking place at the Moscone Center in San Francisco. Since this is one of the major gaming events of the year, some of our best men and women have boarded the plane to Frisco. Besides meeting business partners, sealing deals and finding out what our peers and competitors are up to in 2013, one of the key tasks of our GDC personnel is the showcasing of our upcoming multiplayer strategy game Galaxy on Fire – Alliances to the attending members of the gaming press. After all, GOF-A constitutes the biggest project that Fishlabs has ever tackled and hence we cannot wait to fill the whole world in on the progress we’re making week after week. Right now, it’s still a bit too early to come up with the first developer diary, but that doesn’t mean that we cannot already give you guys a little insight into the latest happenings at the Alliances front.[full] One pretty cool way to get up-to-date about the development of our new title is checking out the following interview with our CEO Michael, courtesy of Pocket Gamer. Against a beautiful San Francisco background, Michael explains, among others, the role that cooperative gameplay will play in Alliances and the graphical treats that we have up our sleeves for our fans. Check it out!

And while you’re at it, be sure not to miss the in-depth video presentation of the Galaxy on Fire – Alliances, that our Marketing Director Kai has given for Touch Arcade earlier this week and that got published just a few hours ago. When I had originally written this blog, said video had not even been available, so I needed to re-arrange my text a little and cramp in another video. After all, this is by far the most comprehensive and revealing introduction of our first multiplayer title that’s been posted on the web so far! We’re particularly proud to finally show you the spectacular, fully animated battle report in action. It’s a truly awesome feature that does not only look really great but also give the whole game a lot more depth. This is mostly because of the fact that the battle shown on the screen will actually be influenced by the battle taking place in the game. That means that, for example, the ships that pass by your commando bridge will actually be the same types of ships that you’ve send out to launch the attack or that have been stationed to protect the planet. And they will also use their respective weaponry. Hence, if you’ve used a lot of heavy bombers to attack the planet in question, you’ll see the detonations of your nukes on the planet’s surface and so on!

And last but not least, we’d also like to recommend you to check out a nice little article about GOF-A courtesy of 148 Apps, which contains, among others, a lot of hi-res screenshots of Alliances. So if you’d like to get hold of some kick-ass images of the Vossk commando bridge or the Nivelian planet structures, you’re gonna find them over there. Enjoy!

Here’s the direct links to the articles:

Pocket Gamer: http://www.pocketgamer.co.uk/r/iPad/Galaxy+on+Fire+-+Alliances/video.asp?c=49644
Touch Arcade: http://toucharcade.com/2013/03/27/gdc-2013-hands-on-with-fishlabs-[...]
148 Apps: http://www.148apps.com/news/gdc-2013-fishlabs-bigger-strategic-galaxy-fire-alliances/

Battle beyond the stars – Become an interstellar ruler in Galaxy on Fire – Alliances

Monday, February 11th, 2013

Galaxy on Fire - Alliances by Fishlabs - New Sci-Fi MMO for iOS and Android (THUMBNAIL)In late December of last year, we already announced on the official Galaxy on Fire fan page on Facebook that we might have a pretty cool announcement up our sleeves for you in early January. While we had originally planned to let the cat out of the bag right after we’d returned to work from our company holidays, we ended up postponing the announcement a little, because we wanted to wait until the product we were about to introduce had received another round of polishing and thus would look even better on the screenshots that would go along with the introduction. Plus, it took us a little longer than expected to agree on the final and definite title of the game in question and it wouldn’t have made sense to introduce it to the public with an interim title, which might still undergo several changes in the days and weeks after the announcement.[full]

Galaxy on Fire - Alliances by Fishlabs - New Sci-Fi MMO for iOS and Android (TERRAN BATTLE SHIP)

In GOF - Alliances for iOS and Android you will be able to increase your fleet's power and capabilities with the aid of ancient artefacts that bear enormous powers.

But now all these things are settled and we’re happy, proud and excited to introduce you to Galaxy on Fire – Alliances, our very first massively multiplayer online game for smartphones and tablets! Yeah right, we’re finally bringing cooperative and competitive gaming to the GOF universe! This time, however, the general gameplay mechanics and overall gaming experience will be quite a bit different from the previous Galaxy on Fire games. Because in Alliances you’ll not be flying your own space ship from one end of the galaxy to the other and kicking a lot of space pirate ass on your interplanetary journeys, but rather will you be building, managing and expanding your own galactic empire in a remote and hitherto unexplored star cluster on the outer edge of the universe.

Galaxy on Fire - Alliances by Fishlabs - New Sci-Fi MMO for iOS and Android (LAVA PLANET)

Huh, it's pretty hot in here... but I guess that's inevitable if you build your star base on a Lava planet.^^

As you might have guessed by now, Galaxy on Fire – Alliances will not be an action game like the first two installments of the GOF saga. Instead, it will be a massively multiplayer online strategy game with real-time elements that will require you to build up your own star base, gather resources, assemble a fleet, form alliances and, of course, conquer new territories. If it has always been your dream to rise from a mere henchman of the Terran Federation, Vossk Empire or Nivelian Republic to an intergalactic overlord who rules a gigantic empire with an iron fist, you’ve now got the chance to make this dream become reality. And if you’re not that fond of brawls ‘n battles at all and rather prefer a peaceful administration of your delegated star systems, that shouldn’t hold you back either, as conquest and diplomacy play an equal share in Alliances and there’s more than one way to claim the interstellar throne and become the undisputed master of the universe.

Galaxy on Fire - Alliances by Fishlabs Entertainment - Mobile Sci-Fi MMO for Smartphones and Tablets (NIVELIAN BATTLE REPORTS)

That's what the bridge of a Nivelian battle ship looks like... the action-packed battle reports are going to be some of the biggest eyecatchers in GOF - Alliances!

In the weeks and months prior to the title’s launch on the App Store – which is currently scheduled for Q3 of 2013 – we will surely fill you in on all the different aspects, phases and steps of the production and development of Alliances. And believe me, we’ll surely have a lot of cool stuff to talk about, because not only does Alliances mark the biggest and most ambitious project in the history of Fishlabs, but also will it contain tons of spectacular features that you won’t see every day in a multiplayer strategy game for smartphones and tablets. Among others, these features include state-of-the-art 3D graphics and full English voice-overs, just to name a few.

Galaxy on Fire - Alliances by Fishlabs - Mobile Sci-Fi MMO for iOS and Android (VOSSK BATTLE CRUISER)

Lo and behold! Many of you will already know the Vossk Battlecruiser from its appearance in Galaxy on Fire 2 - Supernova and we hope that you'll enjoy adding this floating behemoth to your fleet in GOF - Alliances as well!

So let’s hear it from you, guys. Judging from our latest press release and the first couple of screenshots and concept artworks, what’s your first impression of Alliances? Which of the three races are you most likely gonna choose and which of your fellow Fishlabbers and GOF2 players are you looking forward to the most to either form an alliance with or crush into cosmic dust? Post your answers and whatever else you’d like to share about Alliances in the comments. And, if you haven’t already done so, make sure to “like” www.Facebook.com/GalaxyOnFire as well. Because that’s where you’re most likely gonna find exclusive screenshots and other pre-release stuff on a more or less regular basis from now on until the title’s finally released.

The Year in Review – Thank you for an amazing 2012, everybody!

Friday, December 21st, 2012

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Games)Let’s just assume the calculations of the Maya have been just as wrong as Khador’s early assumptions of how to stop the supernova in the correspondent second add-on to the GOF2 saga. If that’s the case, we’ll still be safe and sound tomorrow and I haven’t wasted some of my precious final hours on this blog. And honestly… the last 12 months have simply been too awesome and we still have too many aces up our sleeves to just call it a quits tomorrow. So let’s not waste any more thoughts on that stupid end-of-the-world prophecy and rather focus on the here and now instead. Since we’ll have company holidays from December 22nd to January 6th, this will be our final blog for 2012 and hence I’d like to take the chance to look back at the previous year and recap some of the most interesting, important and entertaining happenings and events of 2012 for you. After all, quite a lot has happened at the Fishlabs headquarters in the course of the past 365 days. So here we go.[full]

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Games) - SUPERNOVA

The new Supernova add-on, which is available for iPhone, iPad, iPod touch and Mac, is without doubt the most spectacular episode of the Galaxy on Fire saga to date!

We kicked off 2012 with some pretty cool news for all fans of our flagship title Galaxy on Fire 2. Because not only did we announce the long-awaited HD and Full HD versions of the critically acclaimed Valkyrie add-on in the first week of January, but also did we announce the development of a brand-new second add-on by the name of Supernova a mere 12 days later. While Valkyrie HD for iPhone 4S, iPad 2 and later iOS devices as well as Valkyrie Full HD for Mac did indeed find their way into the App Store as intended in early March, the release of the Supernova add-on was a bit more tricky. In order to make that the new expansion pack would be even bigger and better than expected, we had to postpone its release date two times in order to implement even more features and make sure that Supernova would hit the virtual shelves simultaneously in SD, HD and Full HD. We really put a helluva lot of blood, sweat and tears into that thundering conclusion to the GOF2 saga and I think that it was more than worth it! Here at the Fishlabs office, everyone’s more than happy with how the second add-on turned out and judging from the feedback we got so far, you guys are pretty fond of it as well.

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Games) - DEV DIARIES

Over a period of more than half a year, our bi-weekly Supernova developer diaries enabled the fans to get a lot of first-hand insight into the production of the new GOF2 add-on.

One thing that I personally enjoyed a lot about the development of Supernova were the developer diaries, which we published on a regular bi-weekly basis prior to the release of the new add-on. Since I had to write ‘em, they did not only pose a great opportunity to gain some first-hand insight into the creation of the game, but also did they turn out to be the most popular set of blog entries we’ve posted to date! All in all, we’ve posted a total of 19 dev diaries for Supernova over a period of more than half a year, which generated no less than 1.620 comments and over 100.000 page impressions! Thanks a lot for your awesome feedback and active participation, guys. I really hope that you’re all gonna be around again when we start the dev diaries for our next game!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - GDC and GAMESCOM 2012

At GDC 2012, the Fishlabs company booth was designed like a skybox from the red-hot Supernova expansion for iPhone, iPad, iPod touch and Mac!

About a month before the actual release of Supernova, we also went to Cologne in order to promote the Supernova add-on as well as the PC version of the main game Galaxy on Fire 2 at GDC Europe and Gamescom, the biggest gaming exhibition in the world! It was a fantastic trip and we met a lot of amazing people – business partners, journalists and fans alike. Cheers to everyone who stopped by at our booth, checked out our games and chatted with the Fishlabs staff. If you’re gonna be in Cologne next summer, please pop in on our business and consumer booths again and say “Hi!”

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - GOF2 FULL HD

Galaxy on Fire 2 Full HD got positive reviews in almost all relevant gaming magazines, such as PC Games from Germany.

Needless to say, the aforementioned PC release of Galaxy on Fire 2 as boxed copy as well as digital download via Steam and Origin has been one of the undisputed highlights of 2012 as well. After all, many of us started playing video games at a time when mobile devices, let alone mobile games, were still little more than distant dreams of the future. And hence we were all the more proud when we finally held the boxed copies of our flagship title in our hands!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - SPORTS CAR CHALLENGE

Markus Nels, Director of the Sports Car Project in China, with the Global Innovation Annual Award 2012 for Sports Car Challenge.

But not only our own IPs have performed mighty fine in 2012. The same is valid for our brand games as well, especially Sports Car Challenge. In between February and August 2012, the high-end 3D racing simulation for iOS and Android, which we developed in cooperation with the Volkswagen Group China and six of its most prestigious brands, received a total of 7 free content updates – each of which included either a new car or a new race track. And the fans loved it. All in all, SCC has not only generated more than 5.000.000 downloads worldwide, but also received no less than four internationally acclaimed marketing awards on three different continents! After winning the Best Cars Award 2012 in the category “New Media Innovation Of The Year”, the title went on to win the Digital Communication Award 2012 in the category “Corporate Games” and the Mobile Excellence Award 2012 in the category “Best Entertainment Related Marketing Campaign” as well. And just a few days ago, Sports Car Challenge rounded off an extremely successful year by winning the Global Innovation Annual Award 2012, which is handed out by China’s Global Entrepreneur magazine, too. And we’re not done yet… so let’s see what 2013 will bring!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - FANTA FRUIT SLAM

Fanta Fruit Slam is a colourful dodgeball-meets-food-fight game for iOS and Facebook, featuring all your favorite members of the Fanta crew.

Another brand game project that we’re very proud of is Fanta Fruit Slam, a colourful arcade game for iOS and Facebook, which we developed for The Coca-Cola Company. It’s been a great experience to work with one of the biggest soft drink companies in the world and we’re really happy to welcome such a renowned brand among our clients. Fanta Fruit Slam offers an entertaining single- and multiplayer gaming experience to kids, teenagers and adults alike and enables them to challenge each other in a competitive yet light-hearted way. The Facebook version, which has already been released in October 2012, is currently being enjoyed by no less than 200.000 monthly active users and the iOS version, which just went live on the App Store a day ago, is experiencing a more than promising start as well. This being said: Fruit on, guys!

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - LASERTAG

Would you really wanna mess with these guys? If so, send us an email and challenge us to a lasertag match hosted by The Imperial Lasertag Academy!

With our titles being that well received by fans and media alike, you can imagine that the company itself has also had quite a good year in 2012. All in all, we’ve been able to welcome more than 20 new colleagues among our rows and embrace a lot of valuable expertise and amazing talent in all areas of our business. Despite the fact that our team has gotten bigger and bigger every month, the atmosphere at the Fishlabs headquarters has been really great throughout the last year and we’re not only working hard to reach our milestones and achieve our goals, but we’re also having a pretty good time together – inside and outside the office. Besides the projects we’ve been working on together, we’ve also taken part in quite a few kick-ass activities throughout the past 12 months, such as a canoe tour on the Alster, a harbor tour with free drinks or laser tag matches against fellow gaming companies, such as Bytro Labs and Northworks. And given the fact that the last people went home at 7 o’clock in the morning, I think it’s safe to say that our company Christmas party has been quite a success as well.

Fishlabs Entertainment - The Year in Review - 2012 (iPhone, iPad, iOS, Mobile Gaming) - GROUP SHOT

Fishlabs Entertainment wishes all of their fans, friends and business partners a Merry X-Mas and a Happy New Year! Thanks for the amazing support, guys!

Okay, guys. That’s it for 2012. I hope you enjoyed this little retrospective of Fishlabs’ most important events of the last year… now it’s your turn! Please let us know in the comments what you liked best about 2012 and what you’re hoping for in 2013. Thanks a million for the amazing support you’ve given us so far. We really have a lot of cool stuff in the pipeline, so if you enjoyed our work so far, you might wanna stick around here next year as well. We wish you all a merry Christmas and a Happy New Year… see y’all in January!

The Droids are back in Town – Fishlabs at Droidcon 2012

Tuesday, March 27th, 2012

Droidcon 2012On March 13th and 14th, our Marketing Manager Marc, our Junior Marketing Manager Daniel and our Android Lead Programmer Holger went to Berlin, where Fishlabs took part in the fourth instalment of the Droidcon, the world’s largest independent Android developer gathering. The line-up of the event featured renowned hardware manufacturers such as Sony, Nokia and Intel as well as popular gaming companies such as Fishlabs, InnoGames and Xyrality and the programme was jam-packed with lively speeches and interesting lectures. At our booth, we had showcased the Android version of Galaxy on Fire 2 and introduced Fishlabs Entertainment to a widespread audience consisting of students, journalists, associates and potential business partners. All in all, we had a great time at Droidcon 2012, met a lot of cool people and were able to make quite a few promising new contacts.[full] To get an impression of what Droidcon 2012 was like, please check out the clip below.

For more info on the event, feel free to visit the Droidcon’s official website at www.droidcon.com.

Fishing for Talents! – Fishlabs at Making Games Talents 2011

Friday, December 2nd, 2011

 Morian presents Galaxy on Fire 2 Full HD at Making Games Talents 2011On November 5th, 2011, the eighth installment of the German games industry’s leading recruiting event Making Games Talents took place at the University of Hamburg. It was the second time that the high-flying job fair organized by IDG Entertainment and supported by Gamecity: Hamburg took place in the beautiful city of Hamburg and the first time ever that Fishlabs Entertainment participated and presented itself to a total of 150 students, all of which are eager to pursue a career in the games industry after they’ve finished their studies. At Making Games Talents 2011, Fishlabs Entertainment was represented by our CEO Michael Schade, our PR and Marketing Manager Marc Morian, our Marketing Assistant Daniel Sadowski and our Game Monetization Trainee Hanno Trennt and we competed for the favour of the attendees with seven other high-profile representatives of the German video game industry[full], such as Bigpoint (Battlestar Galactica), InnoGames (Tribal Wars), Crytek (Crysis 2) or Spellbound (Gothic IV). The overall concept of Making Games Talents is quite a bit different from that of other job fairs because at these particular events it’s not the talents, who introduce themselves to potential employers, but rather is it the companies, who present themselves to the programming, game design and graphics prodigies of tomorrow.

Fishlabs Entertainment at Making Games Talents 2011

Fishlabs Entertainment at Making Games Talents 2011

Across the day, Michael held several speeches and presentations, including a key note about Hamburg as Germany’s prior video gaming location as well as a brief introduction of Fishlabs Entertainment and a more in-depth presentation of our company and our most spectacular titles, such as the action-packed 3D outer space adventure Galaxy on Fire 2 Full HD or the stunningly beautiful premium racer Sports Car Challenge. Infront of an intrigued audience, Michael elaborated on the huge advantages and promising perspectives of the mobile market and explained how smartphones and tablets have already replaced consoles as the world’s most widespread gaming platforms and how Fishlabs has managed to establish itself as a key player in the industry by co-operating successfully with blue chip clients and carriers  such as Apple, NOKIA, Sony Ericsson and Samsung on the one hand and by releasing high-quality premium games in state-of-the-art console quality on the other! The importance and potential of the mobile market can hardly be overestimated these days and yet this industry is still lightyears away from having reached its peak!

Our CEO Michael Schade introduces Fishlabs Entertainment to a total of 150 video game-loving students at Making Games Talents 2011

Our CEO Michael Schade introduces Fishlabs Entertainment to a total of 150 video game-loving students at Making Games Talents 2011

Due to its slick organization and brisk attendance, the event turned out to be a full-scale success for us, not only because the whole Fishlabs crew had a great time and lots of fun at Making Games Talents 2011, but also because the students present showed a lot of interest in our company and even picked Fishlabs Entertainment as the most sympathetic and well-liked developer of the day! That’s really amazing and we’d like to say a big “Thank You” to Heiko Klinge and the rest of the Making Games team as well as everybody who visited us at our booth and listened to our presentations. You guys totally made our day and we really hope this wasn’t the last time we took part in a Making Games Talents event!

To give all those who couldn’t be there a little impression of what Making Games Talents 2011 was like, check out the video above and let us know in the comments what you like best about our company and our games! For more information about Making Games Talents, check out their official website (http://www.makinggames.de/) and like them at Facebook (http://www.facebook.com/MakingGames).

Out now: Valkyrie for Xperia PLAY and Galaxy on Fire 2 for free!

Monday, November 14th, 2011

GOF2 Valkyrie for Xperia Play (Thumbnail)Mayday, Mayday… here’s Keith T. Maxwell speaking. I’m a former wing commander of the Terran Space Fleet and currently working as a gun for hire for the Deep Science research association. I’m currently on my way to Her Jaza system and I’ve just experienced a strange and rather peculiar abnormality in the time space continuum. Unexpectedly, my Hawk fighter was struck by a gleaming white light and a few seconds later, when I opened my eyes again, my on-board computer systems were all of a sudden switched to an operating system called Android. A little while later, I received a call from a certain Tim Harrison, who introduced himself as the Head of Content Marketing & Strategy at Sony Ericsson, one of the galaxy’s biggest and most advanced manufacturers of progressive means of communication and other highly developed technical assets and gadgets, saying that “Galaxy on Fire 2 was one of the earliest titles to launch on Xperia PLAY, and has continued to enjoy critical acclaim and great success across multiple platforms. So we’re particularly pleased to be bringing Xperia PLAY owners this stunning game for free – and offer the Valkyrie update exclusively – this holiday period.”[full]

This call was followed by another message from my old friend Michael Schade of Fishlabs Entertainment, who added that “Not only has the Galaxy on Fire series set new standards for the sci-fi genre on mobile devices, but also does our popular outer space adventure have its seeds on feature phones by Sony Ericsson. Back then our action-packed space trader had been fully optimized for Sony Ericsson’s K-series and it had been given one award after another by the mobile gaming press. Today, we still max out the hardware and the gaming controls of the PlayStation Certified Xperia PLAY to the fullest in order to offer all sci-fi fans an out-of-this-world gaming experience on a totally unique smartphone.”

GOF2 Valkyrie for Xperia Play (02)

An advanced Cronus vessel of the Deep Science faction approaching Mkkt Bkkt's floating den of iniquity, the infamous Kaamo Club!

At first I didn’t really know what to make out of this, but after I had connected the dots, it became crystal-clear to me that Fishlabs Entertainment had just released Galaxy on Fire 2™ – Valkyrie, the critically acclaimed add-on to their award-winning sci fi shooter Galaxy on Fire 2™, exclusively for Sony Ericsson’s PlayStation-certified Xperia™ PLAY smartphone. And that’s not all. To celebrate this long-awaited release, Galaxy on Fire 2™ itself will be offered to all Xperia™ PLAY users as a free download on the Android Market until 1/1/2012!

Now, if that ain’t a reason to open up a bottle of Behen Wine! Ever since its initial release on the App Store, the Galaxy on Fire™ fans have been asking for an Android version of the Valkyrie™ add-on as well and now it’s finally live and ready to be obtained via in-app purchase for U$ 4.99/ € 3.99/ £ 2.99. So board your missiles and burst your engines, gentlemen. The galaxy is waiting to be set on fire on your Xperia™ PLAY device!

GOF2 Valkyrie for Xperia Play (01)

In the new black market system Shima, all kinds of shady deals are being negotiated...

For further information on Valkyrie™ in general, and the Xperia™ PLAY version in particular, please check out the following links.

Official GOF Homepage: http://www.galaxyonfire.com/en/galaxy-on-fire-2/game/addons.html
Official Fishlabs Homepage: http://www.fishlabs.net/en/games/galaxy-on-fire-2-valkyrie/
Official YouTube Trailer: http://www.youtube.com/watch?v=FANWV_kWW4Q
Official Sony Ericsson Website: http://www.sonyericsson.com/play/
Download GOF2 on the Android Market: https://market.android.com/details?id=net.fishlabs.GalaxyonFire2

What is FISHLABS up to with smartphones in 2010?

Monday, April 12th, 2010

We started the new year with a bang: Our most successful iPhone ad game, Barclaycard Waterslide Extreme, has cracked 10 million downloads, Rally Master Pro™ will be released –  for free (!) – in an extra high resolution Symbian version for Sony Ericsson Satio™ and Vivaz™ in a few days, and we recently launched a new iPhone game for Volkswagen: Volkswagen Think Blue. Challenge. This iPhone promotional game we are particularly proud of, because usually promotional games are inferior to regular commercial games for reasons of budget, and the subject of fuel saving is rather uncommon in games. Nevertheless, we were able to turn all that into a high-quality, exciting game, as even the folks at toucharcade declared (a great honour!). You see, promotional games can be quite entertaining, and so you can look forward to at least two more free  casual games, that will be launched by this summer. [full]

Fresh games for iPhone, iPad & friends

Of course, this year, we aren’t just developing ad games for iPhone and iPad and revamping existing iPhone games for other smartphones; we are also working on several completely new titles. With a racing game that has music as an essential component, we are entering new territory. We can’t tell you too much, but the first playable version caused quite a sensation both in-house and with marketing partners.

Along with our iPhone and iPad developments, we also want to put out feelers towards Android this year. As with the iPhone before, we will first port our casual games, like Burning Tires™, to get a feel for the new platform. If the effort proves worth the trouble, we will definitely follow up with more titles. Beyond that, we are working on a AAA title closely together with Nokia featuring OpenGL ES 2.0 graphics for a large screen.

Reunion with Keith on iPhone, iPad and Nokia Smartphones

It’s been at least a year since we ported our most important brand to the iPhone: Galaxy on Fire™. Our 3D space shooter with open gameplay and RPG-like equipment options for spaceships is still unchallenged in the AppStore. But despite heavily pepped up graphics and crisp sound, GoF on the iPhone cannot deny its Java origins and its five-year old design. Sci-fi action fans will be glad to hear that we have been working on converting Galaxy on Fire™ 2 to the iPhone and other smartphones since October.

The sequel to the space epic has set standards in the Java field similar to Part 1 and, thanks to the even more open game design, offers significantly greater potential to be a megahit on the iPhone. So you can look forward to seeing Keith and other acquaintances from the first part once again later this year and play the Alien part for the first time in the Mission Pack in summer. And to keep the wait from being all too boring, we will keep you up-to-date with the status of the development with a regular developer’s diary.

Become a fan of FISHLABS on Facebook for instant updates on all current projects.

FISHLABS joins Casual Connect with three topics around iPhone Games

Wednesday, February 10th, 2010

Casual Connect in Hamburg, from 10. – 12. February 2010 right at the front-door of FISHLABS

We are very pleased to attend Casual Connect with three topics on the second day. Casual Games Association Events are the premiere events for the casual games industry with over 3,500 professionals attending Casual Connect Events each year. Casual Connect Europe brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning.

This year FISHLABS is among the front runners: With 10 iPhone Games and more than 21 Millionen downloads we are now ranked as one of the top players worldwide.[full]

At Casual Connect we are attending three panels:

What’s the Smart Choice in Smartphones?

Attendees:
Alex BUBB, Senior Partner Manager, Media and Games Nokia
Joe NEALE, Head of End User Programs Symbian Foundation
Michael SCHADE, CEO FishLabs
Moderator:
Chris JAMES, Founder Pocket Gamer

Smartphones are the new black in the mobile content world, but who are the main players and which of the many new platforms and accompanying app stores should you be supporting? Our expert panel of platform representatives and publishers offer an invaluable guide from Android to Windows Mobile.

Case Study: Ad-Funded Games

Speaker: Michael SCHADE, CEO FishLabs

Smartphones are on their way to become the most engaging media in everyone’s life. Millions of downloads with hundred thousands of hours game time make ad games on smartphones like iPhone, Android and other new mobile platforms the Trojan horse for brands to cut through the daily media noise. Learn from best practices with Volkswagen and Barclaycard how to engage with consumers on a global level in a long-lasting and lean-forward experience.

Business Models & Pricing – Making Money on the App Store

Attendees:
Nicholas LOVELL, Director GAMESbrief
Michael SCHADE CEO, FishLabs
Christopher KASSULKE, CEO HandyGames GmbH
Moderator:
Tim HARRISON Founder The Mobile Consultancy

The iPhone has well and truly shaken up mobile games pricing, enabling a wide variety of new business models. This session examines these models and key pricing trends from the initial rush to the bottom to the emerging premium bracket along with micro-payments, lite and free versions, subscriptions and asks the simple question…which models are making money?

Of course there will be enough time for chats and discussions after and in between the panels and we look forward to many inspiring conversations.

Sony Ericsson strikes back: Satio and Xperia X10 got even more steam for games than iPhone 3GS

Friday, November 27th, 2009

Sony Ericsson has been known for its outstanding 3D gaming performance on Java phones for years now. It all started back in 2004, when Sony Ericsson introduced the first mass market Java phone that could render decent 3D graphics on a 176×220 pixels screen. We had been early on and released our first 3D games Motoraver, featuring 3D driving physics in a fairly large sandbox-style city at night, and Robot Alliance, a proper first person shooter in full 3-D (!) with smoothly animated 3D characters, all within 350KB of data.[full]

Continuously, Sony Ericsson improved their hardware and, even more important, the Java Virtual Machine it was running. The crown of 3D enabled java phones still belongs to the K800i, the game experience felt close to the Playstation 1, even if it was not as fast and on a smaller screen. And Fishlabs has to give Kudos to Sony Ericsson. Without this great performance we could never have created mobile games of such high quality like Blades & Magic, Rally Master Pro, Snowboard Hero and Galaxy on Fire 2.

From music to photos to games

In 2005 3D gaming was hyped very much but could not break through as the carriers always forced developers to support the lowest common denominator and the majority of handsets could only render 2D graphics. Sony Ericsson did right in focusing on music instead and introducing the Walkman brand to mobile with great success. A year later Sony Ericsson repeated the success story labeling their photo feature phones with the popular brand Cybershot. With all those millions of Walkman and Cybershot phones sold, sharing a consistent Java platform and decent 3D rendering capabilities, Sony Ericsson’s strength in mobile gaming started as the best kept secret of the industry and led into ruling the mobile gaming business: in 2007, Sony Ericsson was the fourth largest manufacturer of mobile phones worldwide, seven out of ten games downloads were happening on Sony Ericsson phones in Europe and emerging markets like Latin America and South East Asia. Until today, Sony Ericsson has released over 50 models supporting proper 3D rendering and has an installed user base of approx. 200 million devices (Fishlabs’ estimate). Not a bad thing for developers like us, focused on 3D mobile games, if only the ecosystem was right.

iPhone – the mobile games game changer

Nothing is constant but change. It was not Nokia, with its great ambitions in mobile gaming, finally introducing N-Gage as a service, or Vodafone with more than 300 (?) million subscribers who literally changed the mobile gaming business over night. New kid on the mobile block Apple swiped away all competitors with a mobile phone featuring a game experience beyond Nintendo DS and close to Sony PSP. With the latest installment of iPhone 3GS and iPod touch 3rd generation featuring OpenGL ES 2.0 even beyond PSP. In combination with the App Store integrated in iTunes, a fair business case for developers (70/30 revenue share) and a low entry barrier (get started for less than $299 with an iPod touch and the iPhone SDK) for everyone mobile game developers were flocking to this new exciting platform.

Satio – ramping up for the fastest mobile gaming device?

It took Sony Ericsson a while to find an answer to the unexpected competitor coming from the computer area backed by a loyal customer base addicted to superior user experience – which is exactly why Apple is so stunningly successful with the iPhone. Although, feature phones based on Java had been a great success for Sony Ericsson and were the preferred mobile phone for gaming by tens of millions users, the future in mobile gaming lies in smartphones. However, any half-hearted attempt to stand up against the leader of smartphones will fail. But Sony Ericsson has sent a decent device stuffed with the latest hardware to the race. The Satio features the same 3D-Chip PowerVR SGX  as the iPhone 3GS running Symbian on an even more powerful CPU ARM11 clocked at 600MHz. Furthermore, it comes with plenty of memory and with a bigger display than the iPhone featuring 640 x 360 pixels resolution.

Lots of horsepower – what is it good for?

It is one thing to stuff a lot of nice hardware into a mobile phone. It is another story to make all this power available to the developer. Sony Ericsson did an amazing job here. We have ported Rally Master Pro from iPhone to Symbian featuring almost the same functionality on Satio (only automatic acceleration when using touch controls due to single touch on Satio and no multiple simultaneous sounds due to lack of layered sound capabilities). Although the resolution of the Satio display is quite higher compared to the iPhone we experience a stable frame rate of 30 frames per second on both devices running identical game code and graphical assets. Thanks to the better screen resolution of Satio, it is stunning how much more details can be rendered in the scene (the original iPhone textures were designed with some head room for larger screens).

Xperia X10: Mobile games on the big screen

Today a prototype of the latest Sony Ericsson smartphone has arrived at our studio: A shiny Xperia X10 and we have to convey it looks stunning, indeed. It is still a very early proto but navigation on the capacitive touch screen feels great and fluid and the whole menu is much more inviting and intuitive to play around with than it used to be with previous smartphones from Sweden. As the X10 is an Android based phone it will take a while until we have our first game running on it. But one thing is for sure: The big screen is a great, great plus. You can see our website in full 800 pixels width and everything is crystal clear. Even the small fonts can be read with ease. Equipped with a whopping 1 GHz Snapdragon Chip supporting OpenGL ES 2.0 it promises high-end smartphone gaming on the big screen.

iPhone Games – what else?

Friday, February 13th, 2009

iPhone, iPhone, iPhone! Right now, you hear and read about almost nothing other than the unbelievable successes of Apple with the iPhone and the App Store, and every competitor is measured against this. Over 500 million applications have been downloaded since the launch of the App Store a little more than half a year ago. More than 20,000 applications are now available – most of them games. Gameloft, the second largest mobile games publisher, has announced that Apple is by far their largest customer. In addition, one has to consider that Vodafone, the world’s largest mobile network operator with over 300 million users, has at least 10 times more potential customer than Apple with their iPhone and iPod touch users together. Current analyses impressively record the high acceptance of applications among iPhone users: according to ComScore, at least one third of iPhone users in the USA have downloaded a mobile game. For normal mobile phones, the share is a mere 3.8% in average.[full]

Mobile Games Forum 2009: It’s all about iPhone and App Store

It’s no wonder that at the Mobile Games Forum in London two weeks ago every discussion centred on iPhone games and the App Store. Even the keynote speech by Suresh Sudera, Head of Games at Vodafone, used Apple’s success as a model. As essential problems for developers, Suresh named the extreme fragmentation of mobile phones (umpteen hundred versions of a mobile game are required to market it worldwide on as many devices as possible), low margins (depending on the contract, the developer receives 25-50 % of the end customer price), and insufficient marketing (limited essentially to advertising within the network operator’s WAP portal).

Interestingly, our blog at the beginning of the year – which announced that we would focus on iPhone games and other smartphone platforms and that we would not be developing new games for sale via network operators for exactly the reasons mentioned above – caused quite a stir. It is significant that even the top publisher THQ, with unbelievably strong brands such as Star Wars, Indiana Jones, and Worms, has now headed in the same direction after severe losses.

Are iPhone Games and App Store really so much better?

But why is Apple so successful with games for the iPhone and iPod touch? Is Apple that good or are all the others that bad? Indeed, Apple triggered a revolution with the iPhone and the App Store. The iPhone is by far the most powerful device for mobile games and even partly outperforms the PSP from Sony. The biggest advantage of the App Store is certainly the seamless connection to the iPhone. Every user connects with the service as a matter of course. Because this takes place via data cable with the PC (side loading) or directly via WiFi, there are, of course, no connection fees, which is the case for most network operators, if a user does not have an appropriate data rate. The iPhone is even better positioned for use on the go, because Apple has ensured that the device is only offered together with a data flat rate. Thus, customers never stumble into a cost trap with their iPhone.

3:0 for Apple.

During use over the data cable or WiFi, it is immediately apparent that browsing through the applications is significantly faster and more intuitive than on a WAP portal. The amount of information for every application is also outstanding, with an extensive description, five high-resolution screenshots, and, last but not least, user evaluations and recommendations. Standard WAP portals offer only a brief text, screenshots only as an exception, and evaluations and recommendations such as at Amazon are usually sought in vain. One laudable exception here is the mobile games portal for Vodafone Germany, for which surfing within the portal is also free.

Vodafone scores their first goal, 3:1.

Thanks to the direct business relations without a middle man and the ability to be able to make daily analyses of downloads by country and to update applications and marketing materials every day, the success or failure of games and any marketing measures can be immediately evaluated. As a game provider, we are thus able to react very quickly to customer demands and market changes and constantly improve our offer.

BAM! Shortly before the end of the first half, Apple scores again against the network operators and sends them to the dressing rooms at 4:1.

Lots of light – lots of shadows?

Currently, the only, but also serious, disadvantage to the App Store is the glut of applications. With 20,000 applications, one quickly becomes spoilt for choice, and hundreds are added daily. Despite the recently added categories and user evaluations, it is difficult to find the good games.

That also affects providers. If your titles aren’t in the Top 25, you will generate relatively few downloads. As a result, the number of fun applications and very simple games is very large, and there is a ruinous price war, because providers themselves are allowed to set the price point. Ultimately, this leads in turn to the disadvantage of the user, because elaborate and really good applications (games) have a hard time asserting themselves. That makes the development of high-quality games or very special applications (games?) for a particular target group extremely risky. But there are already rumours that Apple is establishing a premium category for a few publishers. Likewise a defect which Vodafone Germany has identified and they have already successfully launched a premium category.

Vodafone closes in, 4:2.

Comparing all of these advantages with the situation of selling mobile games through network operators, where, as developers, we receive a mere 25-50 % of the end customer price, must support hundreds of different mobile phone models, and have to work with countless partners, Apple’s business model is by far the fairest, most flexible, fastest, and thus also the most profitable. And ultimately, that leads, in turn, to better applications to the advantage of the end user.

Apple sweeps Vodafone and friends from the pitch, 5:2.

Do other mobile phone manufacturers even have a chance?

Let’s put it this way, every half-hearted attempt to close the gap with the iPhone is doomed to failure. Apple’s iPhone was a wake-up call for the entire industry, and other manufacturers who fail to go all out now will be left in the dust. Among the so-called smartphones, Apple is already far out in front and will certainly not rest on their laurels, but will open up other target groups.

However, it must be remembered that a large part of their success comes from the fact that Apple has limited itself to the high-end segment. The margins here are high and only one product had to be developed. That saves on development and marketing costs. The other mobile phone developers will certainly thin out their portfolios considerably and bring significantly fewer models onto the market in 2009. In any case, the other providers will also have to directly offer a high-quality range of applications and services. It is no longer enough just to offer a mobile phone with a camera and MP3 player. There have already been relevant announcements.

What are Nokia, Sony Ericsson, Android, and Microsoft doing?

Nokia has expressly declared that they will generate a significant part of their sales through extra internet services and are already well positioned with OVI and the integrated game offer N-Gage. Similarly to the iPhone, games from Nokia can first be downloaded to the PC and then copied to the mobile phone, which saves on transfer costs over the mobile network. A solid DRM system provides the relevant copy protection. Extensive community features, such as on-line high scores and user evaluations for games round out the offer from Nokia. The strategy of only allowing access to selected publishers with high-quality games and pre-installing their mobile games on umpteen million devices as a try & buy version could make a critical difference from the App Store. In addition, Nokia leads in the area of growth markets, i.e. Brazil, Russia, India, and China, and, with telephones which may not be as powerful as the iPhone, but are cheaper, offer the game consoles for the mobile gamers of tomorrow.

Apple and Nokia go into halftime 2:2.

With PlayNow, Sony Ericsson also has their own portal for mobile content which is directly accessible from the mobile phone. However, the offer is more comprehensive than consistently high-quality, and the information on the individual games is as meagre as with most network operator WAP portals. Since there is no evaluation system, customers have to buy a pig in a poke. Community features or the option of side loading are also lacking and providers of high-quality games are missing an effective copy protection (in general, not effective for Java games). Sony Ericsson needs to improve in every area if entry into the high-end field is not going to be missed. The latest announcements regarding focus on high-end handsets give reason to hope that something will happen here.

But even with all these deficits, it should not be underestimated that Sony Ericsson is far ahead of their competition in the area of Java and, with their positioning and proximity to the parent company Sony, they are much closer to the subject of games than their competitors. Sony Ericsson is correspondingly popular with mobile gamers in Europe (mMetrics), Russia, and large parts of Asia. In itself a good basis from which the development into the smartphone field and the expansion or restructuring of PlayNow could be extremely successful.

Sony Ericsson trails Apple 2:1 at the half, but could still surprise with a new attack and a changed defence in the second half.

Google’s Android platform with its Marketplace has similar approach to Apple’s strategy. The publisher receives 70 % and takes over marketing themselves. However, Android is ultimately a Java platform, which offers no protection against software piracy. The first mobile phone with the Android operating system, the G1, with its performance data and especially the design and manufacturing quality, cannot keep pace with the iPhone. An important aspect particularly for gamers. In addition, Google is only known for searching and finding information and its free additional services, such as Google Maps. Google earns money exclusively with advertising. But the sale of mobile content simply does not fit in this strategy – even if Google apparently want to generously pass this income to publishers and network operators. Therefore, it is more than doubtful if users are prepared to pay for games and other applications in a Google environment they expect to be free. Even more doubtful is if potential users are prepared to let Google permanently peer over their shoulders in everything they do on their phone: the activation of the G1 requires a Googlemail account via which the entire usage behaviour can be followed by Google.

With its unfortunate line-up, Android had a bad start in the first half and will have some catching up to do at 0:2. Whether the team from the Internet search giant will find the right means of deciding the game in their favour is more than an open question.

Involved in the smartphone business for years, Microsoft has made a good name for themselves with business customers thanks to Windows Mobile and strong partners like HTC and Sony Ericsson (!) as well as an excellent connection to the Office environment. However, Windows Mobile has not been able to establish itself as a mobile game platform due to the lack of an App Store and missing end customer marketing. Even at Handango, one of the largest on-line providers of Windows Mobile applications, Windows Mobile-based games have rather a niche existence – despite the high-quality games which are far superior to Java games thanks to the native Windows Mobile operating system.

With the already announced Skymarket, about which little is known, Microsoft may be able to close this gap quickly. That Microsoft is able to conquer even relatively unrelated markets late in the game has been impressively demonstrated not least by the astonishing success of the Xbox360 over the presumed top dog Sony and their Playstation 3.

Trailing 1:3 at home. In the first half, Microsoft has been slow to get into the smartphone game and it has taken a while for the communication between the players from different clubs to agree. But it wouldn’t be the first match that the software giant has turned around in the second half or even overtime with massive pressure thanks to their immense reserves. We expect just about anything from this team.

Conclusion

2009 promises to be an extremely exciting second round in the field of mobile games. The victory in the download business will probably be determined among the mobile phone manufacturers. Even if Vodafone and T-Mobile (USA) appear to have recognized the writing on the wall and announced or even implemented extensive improvements, there will hardly be any fundamental change. There is too much fragmentation in mobile telephones and too many problems with the business model with middlemen and different management in the various regions underlying the sale of applications via network operators. In other words: We don’t see a global App Store coming on mobile network operators.

Among the device manufacturers, or rather the platform operators with Microsoft and Google on board, Apple is clearly in the lead. But the iPhone is not the best mobile phone for everyone to play games on. Nokia still sells several times as many devices and even Sony Ericsson, together with their proximity to Sony and possibly with an alliance with Microsoft, is certainly in a position to secure a large chunk of the mobile games business. Heads-up for Mobile World Congress in Barcelona next week as for sure we will hear some announcements from the usual suspects.

In this context not the players for once, we have fortified ourselves with beer and sausages after the exhausting first round and now eagerly await further developments and, of course, the results of the game.

Game on!