Archive for the ‘blog’ Category

Galaxy on Fire – Alliances – Concept Blog, pt.2: The Citadels

Thursday, May 16th, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)Last week we’ve posted our first Concept Blog for Galaxy on Fire – Alliances. And those of you who’ve taken the time to read through it will have gotten quite a bit of first-hand information about the ancient artifacts, which you can use in the game to level up your command ships and respective fleets. And that’s where we continue today with the second concept blog for our red-hot mobile strategy MMO. This time, however, we’ll no longer talk about the artifacts themselves, but rather will we introduce you to the so-called citadels, which contain almost infinite amounts of the said artifacts underneath their high-tech shells. Designed by a highly advanced civilization and scattered all over the galaxy by the devastating shockwave of a cataclysmic cosmic event,  the citadels could best be described as monumental structures that melted into the surficial areas of their host planets millions of years ago.[full]

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (CITADEL - FIRST IDEA SKETCH)

A first idea sketch of the artifact mountains (also known as citadels) on the one hand and the mysterious treasures they contain on the other...

With the aid of their integrated auto-repair mechanisms and survival technologies, the citadels had not only been able to keep their key functions intact after crashing onto the concrete surfaces of the orbs in question, but they also managed to stay fully operational through the aeons. Therefore, these age-old retainers of an ancient civilization’s long-forgotten legacy are now being discovered and claimed by contemporary explorers and entrepreneurs, eager to take possession of the mysterious secrets and tremendous powers within their cores.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (CITADEL - CONCEPT ARTWORK)

The final concept artwork which served as guideline for the actual 3D renderings of the citadels in our upcoming mobile multiplayer strategy game Galaxy on Fire - Alliances.

Despite their high-tech composition, the look of the citadels is rather inartifical and natural.  We ultimately agreed on a “mountain”-like design, because it illustrates the complete merging of the advanced technology with the planet they crashed onto. Instead of remaining to be foreign objects, the citadels have deeply merged into their surroundings over the centuries – to the point where they’ve become an inseparable part of the planet they’ve once landed on. Consequently, they can also not be moved away from the crater site, but rather do the players have to take the whole planet into their possession, if they want to take hold of a citadel and harvest the valuable artifacts it contains. And considering the nice bonuses you’ll get from equipping your ships with red, blue and yellow artifacts, claiming dominion over as many citadels as possible might not be the worst of options.

Galaxy on Fire – Alliances – Concept Blog, pt.1: The Artifacts

Thursday, May 9th, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)Welcome to the very first Concept Blog for our upcoming mobile strategy MMO Galaxy on Fire – Alliances. Like a “light version” of the Developer Diaries, the Concept Blogs will focus on one particular asset or aspect of the game and introduce it to you in more detail. In addition, they’ll also feature some cool artworks, scribbles and graphics that (in most cases) have not been published anywhere else before. The first assets we’re going to talk about in more detail are the so-called artifacts, which are remnants of an ancient civilization that bear enormous powers. In GOF-A, they can be harvested from special planets and used to increase the stats of your command ships and their respective fleets. In total, there are three different kinds of artifacts, all of which have different qualities and grant different bonuses.[full] While the blue ones can be used to improve your ships’ defense, the yellow ones can be used to increase their speed and the red ones can be used to boost their fire power.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)

The 3D renderings of the ancient artifacts in Galaxy on Fire - Alliances have been designed on the basis of the concept artworks displayed above.

In regard to their visual appearance, the artifacts have been designed as rock fragments nerved by glowing energy fibers. Other attempts, which got discarded in the meantime, include crystal-, alien- and tech-like designs.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (ALIEN ARTIFACTS)

Despite its pretty cool look, the "alien/organic" design for the artifacts got discarded because the Alliances team felt that it would not fully incorporte the mineral-like nature of these items.

In the end, however, we went with the rock-like look for two reasons. On the one hand, that look shows right from the start that the artifacts are minerals that have to be unearthed from deep underneath the ground. And on the other hand, it also conveys that they contain some kinda mysterious energy within their cores. Therefore, after quite a bit of trial and error, we ultimately settled with a design fairly resembling scorching-hot chunks of volcanic rock…

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (TECH ARTIFACTS)

Just like the "alien/organic" design, the "tech" design is another pretty nice attempt that didn't make it into the game...

The colors of the three different types of artifacts correlate with the special glow in which your command ship will be wrapped as soon as you equip with an artifact. Since a combination of two or three different types of artifacts on one and the same ship is not possible, one has to choose carefully which command ship to boost with which kind of artifact.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (TERRAN COMMAND SHIP)

By equipping your command ship with red artifacts, you can increase its firepower quite a bit.

With the production of Galaxy on Fire – Alliances still being in full swing, the concepts and 3D renderings displayed above are not 100% final. However, there’s a good chance that the assets that end up in the final version of the game will only differ slightly (if at all) from the ones shown in this blog.

Galaxy on Fire – Alliances – Dev Diary, pt.1: Finding a name for our game!

Thursday, May 2nd, 2013

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (THUMBNAIL)In the past couple of months, it’s become a little quiet here on the blog. But that’s (hopefully) going to change very soon. Why, you might ask. Well, because it’s Dev Diary time again! Yes, that’s right! We’re very happy to present you the first Developer Diary for our upcoming mobile sci-fi strategy MMO Galaxy on Fire – Alliances today and we’re eager to announce that from now on we’ll be posting an exclusive blog about the development and production of the most ambitious project that Fishlabs has ever tackled every single week until launch day! We’ll post a Developer Diary every first Thursday of the month and a so-called Concept Blog on all subsequent Thursdays! While we’re going to tackle a selected variety of bigger and more elemental issues in the Dev Diaries, we’ll introduce you to smaller assets such as structures, planets, characters and space crafts with the aid of the weekly Concept Blogs.[full] Sounds good? Of course, it does. So let’s not waste any more time and cut to the chase right away. Because I’m sure a lot of you would like to find out how the title Galaxy on Fire – Alliances came about.

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (STAR MAP)

The star map shows the individual territories of the alliances in GOF-A. Among others, you will also be able to highlight strategically important targets, such as planets containing citadels, for your allies.

The naming of Galaxy on Fire – Alliances was by far not as easy as one might think. The only thing that was clear right from the start was the fact that the iconic “Galaxy on Fire” moniker should be used for our new game we well. After all, we’re very eager to expand the Galaxy on Fire IP and take it beyond the confinements of the sci-fi shooter genre.  Consequently, we’ve gone through several meetings and countless discussions before we ultimately agreed on a title that – at least in our opinion – illustrates and underlines what the game is all about, namely a battle-driven multiplayer strategy game in a sci-fi setting. While the word “Galaxy” points out that the game takes place in futuristic scenery, the word “Fire” implies that there’s a whole lotta fighting going on in said outer space environment.  And last but not least, the addendum “Alliances” makes it clear that you’ll have to team up with others and display a fine amount of strategic finesse if you want to dominate the servers of GOF-A (as our community has already nicknamed the game). After all, multiplayer gaming is where Galaxy on Fire – Alliances really shines and shows its strengths. Among others, the individual alliance members can not only send each other support troops and coordinate attacks, but they can also communicate directly with each other through the integrated mailing system and mark strategically important targets on the star map. Therefore, it was particularly important for us to highlight the crucial role of GOF-A’s manifold multiplayer features right from the start by incorporating them into the title of the game. All in all, we’ve put several dozen suggestions, such as “Colonies”, “Pioneers”, “Citadels”, “Dominion” or “Reign”, up for discussion. In the end we chose “Alliances”, because we felt that it best represented the nature of our game. And it has got a pretty nice ring to it as well, hasn’t it?

Galaxy on Fire - Alliances - Mobile Sci-Fi Strategy MMO by Fishlabs (BATTLE REPORT)

In GOF-A you will be able to observe the epic space battles from the bridge of your command ship. Here's an early concept of the bridge of a Terran battle cruiser.

Okay, guys. That’s it for today. I hope you enjoyed our first Developer Diary about the naming of our first multiplayer game. What do you think? Did we nail it with Galaxy on Fire – Alliances or would you have favored another title? And are you already curious about the upcoming Concept Blogs? In the next couple of weeks, we’re gonna give you some additional insight into the powerful artifacts of GOF-A as well as the ancient citadels that contain them. Stay tuned!

The 10th Dimension – GOF2 HD blazes onto BlackBerry 10 (including Valkyrie and Supernova)

Friday, April 26th, 2013

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BlackBerry 10 (THUMBNAIL)Ever since we’ve ported Galaxy on Fire 2 HD to the PlayBook in July 2012, we’ve really enjoyed working with BlackBerry. Not only do they offer excellent tools and a lot of support to indie studios like us, but also do they produce excellent devices with high-performance capabilities, slick designs and intuitive user interfaces. Therefore, we didn’t need much time to make up our minds, when BlackBerry approached us regarding a potential porting of GOF2 HD to their upcoming hardware and operating system. So today we’re proud to announce the official launch of our flagship title for the BlackBerry Z10, the first-ever BlackBerry smartphone with a touch-display, powered by the company’s brand-new BlackBerry 10 operating system. Thanks to its 4.2” screen and 1280 by 768 pixel resolution as well as its 1.5 GHz dual-core CPU and 2 gigabytes of RAM, the BlackBerry Z10 is one of the most high-performance smartphones that money can buy these days![full] And this makes it a perfect match for one of the best-looking and most-engrossing mobile games you’ll ever lay your hands on!

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BlackBerry 10 (SUPERNOVA)

BB10 is the first platform besides iOS and OSX for which Supernova, the most recent add-on to the GOF2 saga, has been optimized.

As of today, Galaxy on Fire 2 HD is available on the BlackBerry App World with full BB10 optimization. And that’s not all… besides the main game, we’ve also ported both add-ons, Valkyrie and Supernova, to the new platform! The expansions can be unlocked through GOF2’s main menu for the price of US-$ 4.99 (Valkyrie), US-$ 6.99 (Supernova) or US-$ 9.99 (Combined). In addition, players can also buy the Kaamo Club, the Kaamo Club VIP Ticket and various credit packs via in-app-purchase. All of these goods and services are available at the same rates as their counterparts on iOS. And last but not least, the BB10 version of GOF2 also supports external save game storage and synchronization via Scoreloop.

Galaxy on Fire 2 HD incl. Valkyrie and Supernova by Fishlabs @ BB10 (LAUNCH EVENT)

BlackBerry’s CEO Thorsten Heins first introduced the Z10 to the public at the BB10 launch event in NYC on January 30, 2013.

For more information on the BB10 version of GOF2 HD and its add-ons, feel free to read the respective press release in our press section. And if you’re already the proud owner of red-hot BlackBerry Z10 smartphone, you might also want to check out the download page for GOF2 HD on the App World by following http://bit.ly/gof2hd-bb10. And that’s it for now… we’re really glad that our best and most popular game is now also available on BB10 including both add-ons and we hope that all BlackBerry fans among you are already looking forward to fight space pirates and save the galaxy on their Z10s!

An RTS with a special Edge – Michael Schade and Kai Hitzer talk GOF – Alliances at GDC in San Francisco

Thursday, March 28th, 2013

Galaxy on Fire - Alliances by Fishlabs - Real-Time Sci-Fi MMO for iOS and Android (THUMBNAIL)As most of you might have heard, the Game Developers Conference 2013 is currently taking place at the Moscone Center in San Francisco. Since this is one of the major gaming events of the year, some of our best men and women have boarded the plane to Frisco. Besides meeting business partners, sealing deals and finding out what our peers and competitors are up to in 2013, one of the key tasks of our GDC personnel is the showcasing of our upcoming multiplayer strategy game Galaxy on Fire – Alliances to the attending members of the gaming press. After all, GOF-A constitutes the biggest project that Fishlabs has ever tackled and hence we cannot wait to fill the whole world in on the progress we’re making week after week. Right now, it’s still a bit too early to come up with the first developer diary, but that doesn’t mean that we cannot already give you guys a little insight into the latest happenings at the Alliances front.[full] One pretty cool way to get up-to-date about the development of our new title is checking out the following interview with our CEO Michael, courtesy of Pocket Gamer. Against a beautiful San Francisco background, Michael explains, among others, the role that cooperative gameplay will play in Alliances and the graphical treats that we have up our sleeves for our fans. Check it out!

And while you’re at it, be sure not to miss the in-depth video presentation of the Galaxy on Fire – Alliances, that our Marketing Director Kai has given for Touch Arcade earlier this week and that got published just a few hours ago. When I had originally written this blog, said video had not even been available, so I needed to re-arrange my text a little and cramp in another video. After all, this is by far the most comprehensive and revealing introduction of our first multiplayer title that’s been posted on the web so far! We’re particularly proud to finally show you the spectacular, fully animated battle report in action. It’s a truly awesome feature that does not only look really great but also give the whole game a lot more depth. This is mostly because of the fact that the battle shown on the screen will actually be influenced by the battle taking place in the game. That means that, for example, the ships that pass by your commando bridge will actually be the same types of ships that you’ve send out to launch the attack or that have been stationed to protect the planet. And they will also use their respective weaponry. Hence, if you’ve used a lot of heavy bombers to attack the planet in question, you’ll see the detonations of your nukes on the planet’s surface and so on!

And last but not least, we’d also like to recommend you to check out a nice little article about GOF-A courtesy of 148 Apps, which contains, among others, a lot of hi-res screenshots of Alliances. So if you’d like to get hold of some kick-ass images of the Vossk commando bridge or the Nivelian planet structures, you’re gonna find them over there. Enjoy!

Here’s the direct links to the articles:

Pocket Gamer: http://www.pocketgamer.co.uk/r/iPad/Galaxy+on+Fire+-+Alliances/video.asp?c=49644
Touch Arcade: http://toucharcade.com/2013/03/27/gdc-2013-hands-on-with-fishlabs-[...]
148 Apps: http://www.148apps.com/news/gdc-2013-fishlabs-bigger-strategic-galaxy-fire-alliances/

135 star shatterin’ Decibels – Blow your Speakers with the Supernova Soundtrack

Thursday, March 21st, 2013

GOF2 - Supernova by Fishlabs - Soundtrack in mp3-Format as free Download - THUMBNAILToday’s the six-month-anniversary of Supernova, the second add-on to the Galaxy on Fire 2 saga on iPhone, iPad and iPod touch as well as Macintosh computers. And to celebrate that event, we’ve decided to offer the expanion’s soundtrack as a free download on the official GOF2 website. Therefore, we’ve asked you precisely one week ago, to help us name the six tracks of the respective soundtrack. And, as expected from such an awesome bunch of people, you guys came up with a helluva lot of brilliant ideas! All in all, more than 20 fans from all over the world sent in their title suggestions and we really had a hard time picking our favorites among so many thoughtful, creative and enjoyable nominations. But we ultimately came up with a selection of fan-submitted titles that not only sound pretty splendid but also reflect the topics and themes of the respective tunes quite well. In the following, we’d like to take a little time to introduce each of the six titles to you and also let you know what made us choose this particular title to represent the track in question. So here we go…[full]

GOF2 - Supernova by Fishlabs - Soundtrack in mp3-Format as free Download - SUPERNOVA SYSTEMS

Without a gamma shield onboard, the hazardous radiation of the Supernova systems will turns your ship into space junk faster than you can activate your Khador Drive...

01.) “Quantum Mysteries” (suggested by NatureXwars via our Blog)

The first track of the sound track is the new theme of the Deep Science foundation. Since this secret and remote consortium of brilliant scientists are constantly racking their brains to unravel all kinds of mysteries and achieve one scientific break-through after the other, we figured that “Quantum Mysteries” would be a fitting title for this spherical sound collage.

02.) “Heartbeat Radiation” (suggested by Trubo XL via our Blog)

As soon as you enter the gamma-poisoned Supernova systems, the radiation starts to inflict severe damage on your ship’s hull. Hence, one could metaphorically say that staying too long in the dangerous Supernova systems will slow down your vessel’s heartbeat… until you either jump out of the danger area in time or find a tragic end amidst the fires of a dying star!

03.) “The Ambush” (suggested Yuzuki via our Forum)

As soon as you hear this heroic yet somehow intriguing song, you know that trouble’s on the way! Because that kinda music only occurs in the game when the devious stealth fighters are about to launch another devastating attack. So you’d better ready your weapons and prime your missiles or else there’s no chance you’re gonna survive this ambush!

04.) “Stealth Blades” (suggested by Riki via our Blog)

“Stealth Blades” is a perfect title for the second stealth fighter theme, because it sounds poetic and powerful all at the same time. And it conveys the same underlying feeling of danger and distress that also creeps through your veins as soon as the hazardous ghost fighters appear on your HUD.

05.) “Evil Awakens” (suggested by tankcrusher via our Blog)

No, this is not a brand-new song by Slayer or Venom, but the theme of the main villain in Galaxy on Fire 2 – Supernova! And since that villain turns out to be a wolf in sheep’s clothing, the title “Evil Awakens” fits pretty well. Now let’s just hope you’ve got enough firepower onboard to lay the evil one to sleep for good! ;)

06.) “Renegade Justice” (suggested by Seth Shepard via Facebook)

Now we’re talkin’! Although “Renegade Justice” sounds like the subtitle of an unreleased sequel to the Death Wish or Dirty Harry movies, it’s actually the title of the final song of the Supernova soundtrack, which blasts through your headphones whenever you engage in a dog fight with one of the galaxy’s most wanted criminals! And since these extremely dangerous terrorists, saboteurs and drug smugglers are without a doubt among the most vile characters of the entire galaxy, it’s about time that someone stands up to these vicious renegades and brings ‘em to justice! And I wouldn’t be surprised, if YOU were that someone… so what are you waiting for? Mount some EMP nukes, load your Dark Matter lasers and go bounty hunting!

GOF2 - Supernova by Fishlabs - Soundtrack in mp3-Format as free Download - STEALTH FIGHTER

After you've finished the storyline of Supernova, you can fly the stealth fighters yourself. However, in order to do so, you either need to finish the game in "Extreme" or collect all gold medals.

Well guys, that’s it! Thanks to everyone who send in their suggestions (no matter whether they got picked or not) and helped us to name the songs properly. We’ve now uploaded them to the media section of GalaxyOnFire.com, where you can stream ‘em via the integrated media player or download ‘em for free in mp3 format. We hope you enjoy the songs and have some fun listening to them!

Zigi’s secret Guide to Max Fun at GDC SF

Wednesday, March 20th, 2013

Zigi's secret Guide to Max Fun at GDC 2013 in San Francisco

Later on this month, from March 25 to March 29 to be precisely, the Game Developers Conference 2013 is being held at the Moscone Center in San Francisco, the largest convention and exhibition complex in the Northern-Californian metropolis. All in all, no less than 22,500 industry professionals are expected to attend the event to promote their latest products, seal important deals and meet their partners, peers and competitors. Of course, Fishlabs ist not going to miss out on one of the most important industry events of the year either and hence our CEO Michael, our Marketing Manager Kai, our CTO Marc and our PR Consultant Freyja will spend the last week of the month in San Francisco and attend the GDC USA. Among others, they will take a fully playable (early) beta version of Galaxy on Fire – Alliances with them and introduce some of the title’s coolest features, such as the spectacular battle report, to potential business associates, media representatives and other attendees alike.[full]

Zigi's secret Guide to Max Fun at GDC 2013 in San Francisco - EXHIBITION

At GDC SF, more than 20,000 games industry professionals will showcase their latest products and see what their peers and competitors are up to... needless to say, Fishlabs will be there as well.

To make sure that the Fishlabs gang and all other people setting course for San Francisco from abroad will have a truly awesome and unforgettable time in one of the most legendary cities of the world, the Palo Alto-based mobile advertising company Zigi has just posted a very interesting blog that deserves to be read by everyone planning to attend GDC SF as well. So if you’re gonna board a plane for San Francisco later on this month, be sure to check out http://zigi.com/blog/developers/?p=160 prior to your departure! It’ll tell you everything you need to know in order to make your trip to Frisco an unforgettable and highly enjoyable experience!

Let’s judge the songs by their titles – Help us name the Supernova soundtrack!

Thursday, March 14th, 2013

GOF2 - Supernova by Fishlabs for iPhone, iPad and iPod touch - Soundtrack (THUMBNAIL)Hey guys, we need your help! Later on this month – on March 21st, to be precise – the critically acclaimed Supernova add-on for Galaxy on Fire 2 will celebrate its semi-annual anniversary! And we thought that this might be a perfect opportunity to upload the expansion pack’s soundtrack to GalaxyOnFire.com and offer the respective mp3 files to our fans as a free download. But there’s one problem: So far, all six songs do only have working titles, such as “Deep Science”, “Gamma Ray Systems” or “Wanted Board Criminals”. That worked fine for us during the production of the add-on, but it’s no longer enough now that the tracks are about to be released officially. Hence, before we can upload the tunes and share them with thousands of dedicated GOF2 fans through our official website, we need to name the songs properly. And that’s where you guys come into play![full]

Galaxy on Fire 2 HD - Supernova by Fishlabs for iPhone, iPad and iPod touch - ACTION SHOT

GOF2 HD - Supernova does not only feature beautiful 3D graphics in console-quality, but also a fantastic soundtrack -- which you can now download in mp3 format for free from GOF.com!

When we made the soundtrack of the main game available for download, we had already gotten some great help from our community member Alexander, who went through the hassle of extracting the sound files from the game and giving them proper titles even before we put the mp3 files on our website. And since the whole thing worked mighty fine back then, we’ve decided not to think of fitting titles ourselves, but give you guys the chance to contribute to this matter and make your own suggestions. You can stream all six songs from the Supernova soundtrack in the media player below and type in your ideas for the song titles in the comments. We’ll then pick our favorites and upload the whole soundtrack including YOUR titles to the official Galaxy on Fire website by the end of the month.

The Soundtrack of GOF2 – Supernova

Track 01 - GOF2 Supernova - Deep Science

Track 02 - GOF2 Supernova - Gamma Ray Systems Track 03 - GOF2 Supernova - Stealth Action (High) Track 04 - GOF2 Supernova - Stealth Action (Low) Track 05 - GOF2 Supernova - Trunt Harval

Track 06 - GOF2 Supernova - Wanted Board

Okay everyone, that’s it for now. We hope you’re looking forward to upload the Supernova score to your iPod touches and iPhones very soon. We cannot wait to read your title suggestions and we hope that a lot of you will take part in this little community participation event. So c’mon… blow your speakers with some ear-shattering, Mkkt-Bkkt-approved space rock!

Tick, tack, clack! We’ve just got our own Fishlabs-branded foosball table!

Wednesday, March 13th, 2013

Fishlabs Entertainment - Branded foosball in the new office in Hamburg - THUMBNAILAlmost the entire Fishlabs team had been eagerly awaiting this moment for weeks and even months. And yesterday it had finally happened. At round about 10 o’clock in the morning we got a call from the transport company, telling us that a pretty big package had just been delivered to the foyer of our office building. Weighing more than hundred kilograms and measuring about two-and-a-half square meters, this giant cardbox monster contained a brand-new and feverishly anticipated addition to the Fishlabs team: our very own foosball table! We already had one in the old office in Hamburg/Winterhude, but according to those daring (or desperate) enough to give it a try, that older table wasn’t exactly a quality product. The new one, however, is a high-class, pro-quality Leonhart table that leaves nothing to be desired. So there’s a good chance that quite a few Fishlabs employees will stay a few hours longer at the office from now on and score a couple of goals after work[full]

Fishlabs Entertainment - Branded foosball table in the new office in Hamburg - DELIVERY

Yesterday, we already shared that photo on Facebook and asked our fans what could be in the cardboard box... among others, they guessed a corpse, a space ship or an iPad with a 60-inch-display... ;)

When it comes to the table’s design, we have not only chosen white and blue players in order to represent the Fishlabs CI as closely as possible, but we have also branded all four sides of the table with our iconic anglerfish and the “Blauer Fisch” logo. For those of you who haven’t heard it yet, the “Blauer Fisch” (which is German for “Blue Fish”) is an un-official office party that we’re having on the last Thursday of the month. There, we usually have a couple of beers, play a couple of rounds of FIFA 13 or Soul Calibur V on the Xbox 360 and generally have a good and relaxed time together. And from now on we’ll surely also be playing quite a lot of foosball at the “Blauer Fisch” as well.

Fishlabs Entertainment - Branded foosball table in the new office in Hamburg - INSIDE THE BOX

Getting the table up to our office on the 5th floor turned out to be quite tricky... luckily we were able to cramb it into the elevator once we took it out of the cardboard package.

All in all, the production and delivery of the customized Fishlabs table took about four weeks and it was more than worth the wait! We’ve already build it up yesterday evening after work and played a couple of matches. It’s helluva good fun and the table plays absolutely smoothly. So here’s to a lot of hard-fought foosball matches in Fishlabs office. Cheers!

Fishlabs Entertainment - Branded foosball table in the new office in Hamburg - READY!

There it stands in all its glory and beauty: Our very own Fishlabs foosball table! :)

BTW: The colours of the players do not only resemble our own Fishlabs colours, but they also match those of my favourite soccer club, the Hamburger Sport Verein. What club do you cheer for and what colours would you have chosen for the players? Let us know in the comments!

Money, money, money… Fishlabs reduces all Credit Packs in Galaxy on Fire 2 by 50%!

Friday, March 1st, 2013

Thumbnail - Galaxy on Fire 2 HD - Credit Pack Sale - 50% OFFCheers, GOF fans. With Galaxy on Fire 2 SD being available for free for good and Galaxy on Fire 2 HD being temporarily offered free of charge, in-app-purchases have meanwhile become our most popular title’s most important way to turn in revenues. Hence we’d like to reward all those of you who like the idea of buying in-game credits by launching a 5-week-sale, in the course of which all five credit packs in GOF2 SD (for older iOS devices) and GOF2 HD (for iPhone 4S or newer, iPad 2 or newer and iPod touch 5G) will be offered at a spectacular 50% discount! We’ll start with the biggest credit pack today and the remaining credit packs will follow one after another on the weekends to come. To help you keep an overview over the individual steps and stages of the sale, here’s a table that shows you the new prices as well as the days on which they’re valid.[full]

Date Value Old Price New Price
March 1-3, 2013 10,000,000 Credits 49,99 US-$ 24,99 US-$
March 8-10, 2013 3,000,000 Credits 19,99 US-$ 9,99 US-$
March 15-17, 2013 1,000,000 Credits 9,99 US-$ 4,99 US-$
March 22-24, 2013 300,000 Credits 4,99 US-$ 2,99 US-$
March 29-31, 2013 100,000 Credits 1,99 US-$ 0,99 US-$

You can buy credit packs in GOF2 via in-app-purchase through the respective “credits” button in the space station’s hangar menu. We hope you enjoy this new chance to riches, everybody! See you beyond the final frontier (in a flashy, brand-new space ship)!