Time flies when you’re having fun! Or should we rather say “time floats…” cause we’re talking about a space action game here? One way or another, the launch of Supernova, the extensive new story add-on for our popular sci-fi shooter Galaxy on Fire 2, is getting closer and closer. Scheduled to be released simultaneously in SD (for iPhone 4, iPhone 3GS, iPod 4G and iPad), HD (for iPhone 4S, iPad 2 and the new iPad) and Full HD (for Mac) on August 30th of 2012, the upcoming expansion pack will add tons of new content to Galaxy on Fire 2, including new ships, systems, missions, characters, gameplay modes and… WEAPONS! Yeah right, in Supernova you will of course be able to mount all kinds of powerful new lasers, blasters, missiles, turrets and other guns and explosives to your ship. And today we’d like to introduce some of these deathly devices to you in the course of our 9th developer diary for GOF2 – Supernova. If you’re more of a pacifist, who would rather go down in flames than fire back at the trigger-happy squad of space pirates that approaches him, you’d better skip this article entirely and come back in two weeks when we’ll (probably) be dealing with a less militant topic. But if you savour to give the scum of the universe some serious hell and if you relish to feast your eyes on the burning remnants of destroyed enemy vessels, you’ll surely have a lot of fun with the things we’re gonna show you in the following paragraphs.
Some of the coolest new weapons in GOF2 – Supernova are definitely the cluster missiles. Once they’re fired off, a handful of these destructive little buggers storms out of the ship’s launch pad and approaches their target like a swarm of angry hornets. I’ve never heard of a space pilot who lived to tell what it really feels like when such a spiralling vortex of highly combustible explosives comes up to you with lethal speed, but I’m pretty sure that this is exactly what it must feel like to look death straight in the eye. One missile heading into your direction is bad enough, but half a dozen of them will make even the most hard-boiled fighter pilot quiver with fear and agony. Especially those among you, who would like to be able to fire all their secondaries at once in order to inflict maximum damage upon your enemy, will surely consider the new cluster missiles a more than worthwhile addition to GOF2’s well-assorted arsenal.
In the comments to some of the older developer diaries, quite a few of the GOF2 fans asked for some kinda combat drones to be added to the game. Well, we won’t exactly have combat drones in Supernova, but we’ll have something that comes pretty close, namely Sentry Guns! These particularly sneaky devices are launched like mines, however, they do not simply explode upon collision, but rather do they have cannons of their own installed and if an enemy comes into firing range, the sentry guns shoot at him with all guns blazing. As most weapons in the GOF2 universe, the sentry guns are available in various forms and designs, with some of them being even more powerful and dangerous than others. According to our game designers and developers, the sentry guns were brought into existence simply by adding one and one together. Since we already had mines and turrets in the game, they figured it would make sense to combine them and create a device that teams the autarky of the mines with the firing range of the turrets – and voilà, that’s how the sentry guns were born!
For the fans of heavy ordnance, Supernova also holds a nice little tool in readiness. Though it doesn’t contain an automatic firing mode, the Matador TS might still be pretty interesting for the turret users among you, simply because its penetrating power is absolutely unrivalled in the entire universe. With impressive 90.0 damage points per second, the projectiles of this “tech level 9” turret rip through your target’s armour plates like a knife cuts through butter. And with a range of 6.600 metres, it can already pump the first couple of rounds into the enemy’s hull while he is still little more than a small got on the horizon… if there’d be a horizon in space, of course.
Besides the new turrets and secondary weapons mentioned above, there will of course also be a couple of new primary weapons in our upcoming sci-fi epic Galaxy on Fire 2 – Supernova. Most of them will be extraordinarily strong models of pre-existing weapons classes, such as a new laser called M6 A4 “Racoon” or new auto-cannon called Mass Driver MD 12. I guess the more experienced GOF2 players among you won’t have a lot of problems figuring out on which earlier models these new items are based on. In addition to the weapons just mentioned, there will also be a couple of other pretty cool instruments of destruction that you can use to blast your enemies to pieces. But we’re not gonna reveal too much about ‘em yet… after all, it couldn’t hurt if there’d still be a couple of surprises left in the new add-on for the trusty readers of our blog. Nevertheless, we’d surely love to read your guesses in the comments alongside your feedback for the weapons already shown in this week’s behind-the-scenes featurette. So keep your posts coming!
And just in case you wanna stay up to date about all the latest happenings from the Supernova camp and even lay your eyes on some exclusive assets every now and then, we strongly recommend you to “like” our official Facebook fan page at http://www.facebook.com/galaxyonfire and subscribe to our newsletter at http://www.galaxyonfire.com/en/galaxy-on-fire-2/newsletter.html.
Tags: add-on, Behind-The-Scenes, Blaster, Cannons, Cluster Missiles, dev diary, Developer Diary, Expansion Pack, Fishlabs, Galaxy on Fire 2, GOF2, Laser, Making Of, Official, sci-fi, Science Fiction, Sentry-Guns, Shooter, Space, Supernova, trader, Turrets, Weapons