With more than 100 planets spread over more than 20 star systems governed by four major factions, the Galaxy on Fire™ universe is pretty huge. And even though thousands of intergalactic explorers and cartographers have been roaming all over the galaxy for centuries, there is still an almost infinite number of places amidst the stars, which no human eye has ever seen to date! Beyond the final frontier, there are mysterious planets hidden from our scanners by thick shades of cosmic nebulae, remote systems so far away that even the most advanced space ships could never reach them and strange dimensions located way outside our own space-time-continuum. In Supernova™, the upcoming add-on for our popular space combat and trading simulation Galaxy on Fire 2™, the players will be able to discover and explore several previously unknown star systems and head off to a lot of new worlds, whose orbits had never been penetrated by a Terran vessel before! In our third Developer Diary for Supernova, we want to introduce some of those new settings and locations to our fans and give them a little insight into their creation.
One of the most spectacular aspects of the new Supernova systems is definitely the fact that some of the skyboxes are no longer static but animated. Due to a number of striking details such as storm clouds, vapours and lightning bolts, the new settings look livelier than ever and provide some truly outstanding eye-candy for all intergalactic cruisers and sight-seers out there. The light pastel colouring of the corresponding skyboxes gives the new systems a distinctive look of their own and some of them are so heavily contaminated with radiation that the players can only visit them for a short amount of time unless they have an extra radiation shield installed.
The planets, which majestically rule each system’s orbit, have been given a little facelift as well. In Supernova, some of them do now contain three-dimensional asteroid belts – which constitute a nice little detail that the fans will hopefully appreciate! To make the overall looks of the new planets more striking than ever, our graphics artists have furthermore resorted to a number of effective techniques in their creation. Among others, they have spherically distorted the surface textures and appended additional cloud textures to make the planets look as plastic and realistic as possible. All in all, a helluva lot of effort has been put into the creation of the new star systems and their corresponding planets, stations and heavenly bodies. According to our developers, even the SD assets of Supernova contain so many details that they look almost as good as the HD assets!
We hope you’ll enjoy cruising through these new surroundings as much as we enjoyed creating them. And once you’ve cleared them from all space pirates and other potential threats, why don’t you take a couple of extra minutes to turn off your engine and simply float through the spectacular environments of Supernova with attentive senses and observing eyes. We’re sure, you’re gonna stumble upon a lot of nice little details and make plenty of fascinating discoveries.
Furthermore, we have to inform you that the release of Supernova has been postponed to Q3 of 2012, because we need a little more development time in order to add a certain amount of extra features and content to the title. Among others, we will make the storyline of Supernova more epic and extensive than the storylines of the original GOF2 and Valkyrie combined. In addition, we will record new background music and release the add-on simultaneously in SD, HD and Full HD. And last but not least we will also integrate a number of gameplay-related features and assets requested by the community (such as bigger ships)! Along with the new release date, we will also slow down the schedule of the dev diaries a little and only release a new behind-the-scenes featurette every two weeks instead of every seven days. We understand that some of you won’t be too psyched about that delay, but we believe that the additional content will be more than worth the wait. Hope you understand our decision and are still burning for Keith T. Maxwell’s next adventure!
Tags: 3DS Max 2012, add-on, Behind-The-Scenes, dev diary, Developer Diary, Expansion Pack, Fishlabs, Galaxy on Fire 2, Making Of, Official, Planets, sci-fi, Science Fiction, Shooter, Skybox, Space, Supernova, Systems, trader