In late December of last year, we already announced on the official Galaxy on Fire fan page on Facebook that we might have a pretty cool announcement up our sleeves for you in early January. While we had originally planned to let the cat out of the bag right after we’d returned to work from our company holidays, we ended up postponing the announcement a little, because we wanted to wait until the product we were about to introduce had received another round of polishing and thus would look even better on the screenshots that would go along with the introduction. Plus, it took us a little longer than expected to agree on the final and definite title of the game in question and it wouldn’t have made sense to introduce it to the public with an interim title, which might still undergo several changes in the days and weeks after the announcement.

In GOF - Alliances for iOS and Android you will be able to increase your fleet's power and capabilities with the aid of ancient artefacts that bear enormous powers.
But now all these things are settled and we’re happy, proud and excited to introduce you to Galaxy on Fire – Alliances, our very first massively multiplayer online game for smartphones and tablets! Yeah right, we’re finally bringing cooperative and competitive gaming to the GOF universe! This time, however, the general gameplay mechanics and overall gaming experience will be quite a bit different from the previous Galaxy on Fire games. Because in Alliances you’ll not be flying your own space ship from one end of the galaxy to the other and kicking a lot of space pirate ass on your interplanetary journeys, but rather will you be building, managing and expanding your own galactic empire in a remote and hitherto unexplored star cluster on the outer edge of the universe.

Huh, it's pretty hot in here... but I guess that's inevitable if you build your star base on a Lava planet.^^
As you might have guessed by now, Galaxy on Fire – Alliances will not be an action game like the first two installments of the GOF saga. Instead, it will be a massively multiplayer online strategy game with real-time elements that will require you to build up your own star base, gather resources, assemble a fleet, form alliances and, of course, conquer new territories. If it has always been your dream to rise from a mere henchman of the Terran Federation, Vossk Empire or Nivelian Republic to an intergalactic overlord who rules a gigantic empire with an iron fist, you’ve now got the chance to make this dream become reality. And if you’re not that fond of brawls ‘n battles at all and rather prefer a peaceful administration of your delegated star systems, that shouldn’t hold you back either, as conquest and diplomacy play an equal share in Alliances and there’s more than one way to claim the interstellar throne and become the undisputed master of the universe.

That's what the bridge of a Nivelian battle ship looks like... the action-packed battle reports are going to be some of the biggest eyecatchers in GOF - Alliances!
In the weeks and months prior to the title’s launch on the App Store – which is currently scheduled for Q3 of 2013 – we will surely fill you in on all the different aspects, phases and steps of the production and development of Alliances. And believe me, we’ll surely have a lot of cool stuff to talk about, because not only does Alliances mark the biggest and most ambitious project in the history of Fishlabs, but also will it contain tons of spectacular features that you won’t see every day in a multiplayer strategy game for smartphones and tablets. Among others, these features include state-of-the-art 3D graphics and full English voice-overs, just to name a few.

Lo and behold! Many of you will already know the Vossk Battlecruiser from its appearance in Galaxy on Fire 2 - Supernova and we hope that you'll enjoy adding this floating behemoth to your fleet in GOF - Alliances as well!
So let’s hear it from you, guys. Judging from our latest press release and the first couple of screenshots and concept artworks, what’s your first impression of Alliances? Which of the three races are you most likely gonna choose and which of your fellow Fishlabbers and GOF2 players are you looking forward to the most to either form an alliance with or crush into cosmic dust? Post your answers and whatever else you’d like to share about Alliances in the comments. And, if you haven’t already done so, make sure to “like” www.Facebook.com/GalaxyOnFire as well. Because that’s where you’re most likely gonna find exclusive screenshots and other pre-release stuff on a more or less regular basis from now on until the title’s finally released.
Tags: 2013, Alliances, Android, Announcement, Concept Artworks, Fishlabs Entertainment, Galaxy on Fire, game, iOS, iPad, iPhone, iPod touch, MMO, multiplayer, New Game, online, Real-Time, Screenshots, Smartphones, Strategy, Tablets
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I saw this and was a bit disappointed in the fact that it was another one of “those” games- FarmVille, bakerystory, tiny something, you know. I hope this will be so much different. Please?
Guys, can we quit talking about gof3? Tobi has already said that it will not be coming out till next year if not later. It makes no sense to be talking about it now.
Thinking of how GOF has done its IAPs before I can see a problem. Not gonna tell, as I reckon it might be amusing to see how chaotic their MMO could get.
Don’t worry, Rathalos, Alliances won’t be chaotic at all. The point you’re missing here is that GOF2 had been a premium game for almost two years before we ultimately decided to go with the times and add a number of F2P features and mechanisms with hindsight. Back then when we originally made the game, we never thought that it would go free someday and hence the whole in-game economy, trading system, etc had never been designed for that business model. So it’s no wonder it all feels a little chaotic now. Still, even with its slightly “adventurous” F2P mechanisms, GOF2 is currently performing better than it did when it was sold at a premium price. So we really can’t complain…
Alliances, however, will fully embrace the F2P model right from the start. We’ve got a lot of amazing talent working on that title, who joined us from some of the most popular PC-, browser- and console studios in the world. These guys certainly know their trade and they’re giving everything to make Alliances a truly outstanding game that perfectly blends F2P monetization and AAA production values. You’re gonna be surprised!
GOF3 had better not be free to play…
I hope GOF2 will nt be shutdown. Instead to be given new storylines. I love playing it when travelling. MMO is not for me.
Cheers, Kin. GOF2 will of course not be shut down anytime soon. However, we also don’t have any plans for new add-ons at the moment, because we believe that it’s time to move on and focus on the creation of new titles. We’re very eager to introduce our first multiplayer game later on this year… and after that, well, let’s wait and see what’s next.
Of course, there’s also always the chance that we’re gonna add new content to GOF2 as well, but at least for the time being, it’s not planned. In the long run, we cannot keep a 2-year-old game alive forever, simply by adding new expansions again and again. Especially when the add-ons follow each other in a linear order, the conversion rate gets smaller and smaller from add-on to add-on. In practice, this means that only a certain percentage of the GOF2 buyers has also bought Valkyrie. And only a certain percentage of the Valkyrie buyers has moved on to buy Supernova. If we’d release a third add-on, it is to be expected that again only a percentage of the Supernova buyers would engage in that new adventure… therefore, we cannot continue that content strategy forever.